Sunday 23 June 2013

{Hash} You're Misunderstanding It's My Sword - Sploder Game Review

WARNING:  Reading this review may cause dizziness, short term memory loss, being obsessed by Swords and/or Legend of Zelda, and drama next semester.

        Why, hello there!  I'm Beefburito, but call me Beefy.  First one question, did you read the warning I wrote?  If you didn't I would.  If you don't want any of those things in the warning to happen, shut down your device and go think about trains.  It clears my mind.  Also, try licking a lollipop.  It will have you feel the intense sensation of the lollipop's flavour.  Have it surge through your body.  Awesome right?




        So, you aren't afraid of the warning being true?  I am impressed by your bravery.  Now let's get down to the juicy goodness that will give you short term memory loss and all that snazzy stuff.  You know what I'm saying?  I hope so.  Now read on, and if you don't feel like reading, you can always have that lollipop.


Review

        Now, today I will be reviewing LOZ Search for the Sword by Tbremise.  If you didn't know, LOZ stands for Legend of Zelda, that really old Nintendo game.  If you haven't played it, try it.  It would give you a feel of what to expect, I guess.  Well, not really.  It may have you know something.  Not anything of great importance, but something.  Also try playing the game I'm reviewing, because there may be some spoilers.  Don’t worry, I’ll stay here.



            Back already?  That was quick.  That game is a bit long.  You must be a **** gamer to have finished the game that fast.  You deserve a prize if you won  LOZ Search for the Sword that fast.  Here, have a cookie.  ^_^

I admire Tbremise's skills with the PPG creator.  He is also great at drawing graphics.  So combine the two and you get an amazing PPG, also known as LOZ Search for the Sword.    The challenge was amazing.  It wasn’t too easy or too hard.  That’s how I grade games on the Challenge category.  Is it too hard?  Is it actually possible?  That’s important, because if you have an impossible game, it most likely won’t get featured or reviewed.  Keep that in mind when making a game.  It will go down to that one thing.

 

   The game had décor, I will tell you that.  Some things weren’t needed in the game!  That shows that you are good.  That also is a sign that you won’t stop at okay.  You keep going until you have perfect, or better than perfect.  That’s what Tbremise did.  He didn’t make it okay and said he was done.  He kept going.  He made it so there were no flaws.  He made it pinpoint accuracy.  Everything was in the appropriate spot.  That is another thing that I will look at when reviewing.  No snazzy décor, no review for you.

   Enemies.  There were enough of those.  They made the game what i is.  It gave it a challenge.  Enemies are an important factor.  Enemy placement is a key thing needed in a game.  It is very rare to see a featured game with no enemies.  So if you want a review or feature, bring out the enemies.  Don’t spam them, just put them where they are needed.  Tbremise did that in LOZ Search for the Sword.  He spread the enemies out.  That is a reason why I reviewed this game.  Proper enemy placement.

   Ratings

   Now it is time for the ratings.  This is what it all comes down to in a review.  Is the game good enough to play?  Keep reading.  If you’re too lazy to look at something just leave.  Everyone should be able to see the ratings of LOZ Search for the Sword.  I mean, you just read this review!  How can you read about 600 words but not scroll down to read more?

Challenge: 4/5.  Great deal of action which bumped up the challenge.  This game was hard, but not impossible.  Which is way it got a ⅘.

Level Placement:  5/5.    The decoration was astonishing.  Just amazing.  I can tell why it got featured just by looking at the décor.  It wasn’t just the decoration that got it featured though.  There were more things, but the decoration was just amazing.

Enemy Placement: 4/5.  The enemies were placed when needed and where they were needed.  No spam, just perfection.

Puzzles: 3/5.  There weren’t very many puzzles in LOZ Search for the Sword.  There were some, and they were good, but there weren’t enough.  That didn’t do well for the score.

Creativity:  4/5.  Tbremise was very creative when making this game.  If it wasn’t a spinoff of an actual game, I would have gave it a 5/5.  It was still very creative though.

Overall:  20/25.  This game would get around an A- or a B.  Good score for a PPG.  They are hard to make.  Tbremise has the skills to make great PPG’s.

Well, it has come to an end.  LOZ Search for the Sword was fun to review.  I will see you in my next review.  Who knows what game I will be reviewing next?  It might just be yours.  If those things in the warning actually happened, don't read my reviews from now on.

{Cmdbxx} Mario's Epic Adventure - Sploder Game Review

Pre-thoughts


Oh hi, didn't see you there, anyway today I will be reviewing Mario Epic Adventure by Liamnight.


Liamnight is an experienced game creator and has already got 9 featured games, and Mario Epic Adventure was one of his first featured games, so I was definitely expecting a game that would be organized, addictive and most importantly, FUN! The first thing I looked at was obviously the thumbnail and title. The title of the game was a common one. It was about Mario. I have seen and played billions of Mario games on Sploder and none of them had impressed me so then my expectations grew even more. The thumbnail showed a Physics Puzzle Game made entirely out of graphics. That really grabbed my attention so then I started playing...


Game Information:


Game name: Mario Epic Adventure


Game type: PPG


Game genre: Adventure


Game maker: Liamnight


Review:


So we played as Mario. Not a big surprise, but, what did surprise me was that the entire game was made out of graphics. It's true most of the graphics weren't made by him but the game was more important then the graphics. It's also true that the graphics were mind-blowing and were very realistic but the gameplay and addictiveness totally made the graphics seem as if they meant nothing to the game. This piece of pure magic by Liamnight made me feel as if I was right in front of my T.V playing an actual Super Mario Bros game. Liamnight added literally every detail that could possibly be added. The way of defeating enemies is to jump on their head, and that is exactly how we defeated the enemies in Mario Epic Adventure. The way of getting heath is to jump onto the platform and a mushroom pops out which we have to collect to get an extra life and that again was exactly how we collected an extra life in Mario Epic Adventure. Actually, thinking about it, this game of Liamnight might just be a little bit better than the actual Super Mario Bros games. I mean it would be after it got published as a real game for game consoles and had sound effects. But the only two things that disappointed me, were the difficulty and how short the game was. For me, and yes I know it's different for others, but I personally thought that the game was quite easy. I could easily skip and hop past the enemies and hazards. The height of jumping Liamnight allowed us was a bit too much in some places and that is why I could get past the enemies and hazards easily. The only enemy that troubled me the most, was the big worm. Now the shortness of the game depends on the gamer. If the gamer can finish this game easily, he/she will think the game is too short. If the gamer can't finish the game easily and taked more time, then he/she will think the game is too long. It might have 5 levels, but I wasn't troubled very much by any of the levels. Although, the last level had a little puzzle in it. If you moved forward towards Bowser (a Mario character) he would come splode to you. If you reared away from him, he would move back as well. If you jumped he would jump. So that kind of troubled me.


Scenery:


The scenery of this game was very nice. The graphics mainly made the scenery up, but unfortunelty were kind of ugly(No offnce, Liam). Like I said earlier, the graphics might not have been made by Liamnight but he did place them and set them very well. Kudos to Liamnight for the scenery. The only complaint I had was that in some places the game was lacking good scenery and backgrounds, especially the last level. There isn't much to say on this paragraph so let's move on.


Creativity:


The idea wasn't a new one, to have a Mario game because like I said earlier, I have seen billions of Mario games. But this game really spoke to me and the story might have been a short one but it was new and Liamnight totally came up with it. Anyways, the overall creativity of the game was fabulous. The graphics and gameplay totally mixed into each other in places that really left my mouth opened. Liamnight had totally made my day because of how creative this game was.


After The Game:


Mario Epic Adventure is probably the best Mario game is the history of Sploder Mario games. It is fun for all ages and used a lot of new things that I think no one had seen before. This game was actually better than what I expected, but I suggest that you should've made it a bit more difficult and a bit longer next time if you're making another Mario game (hopefully you are). But overall, it was brilliant in nearly every single nook and cranny. It was more like the next generation of Mario!



Pros:


-Creativity

-Used Graphics

-Fun


Cons:


-Short

-Easy


Ratings:


Creativity: 3/5


Block Placement: 4/5


Enemy Placement: 3.5/5


Fun: 4.5/5


Overall: 3.5/5



Feature worthy:


No, I thought it was to easy and just not what you'd expect from a featured game.


This has been a Classic Review

{Chlorede} Let's Go For A Swim - Sploder Game Review

Game: Waves II

Maker: Creatingames

Type: Platformer.


~Pre-Thoughts~

I was looking down the featured game page and this popped up, it is by on of my favourite game makers Creatingames so I had to play it because I play all my mates games. But it was a feature so I knew it would be a good game. I also got caught in to it by the thumbnail because it was technically the title; I thought this game would be good at my first look of the thumbnail. I expected it to be harder than it was though because I found it simple after a few goes.


~Review~

This game was full of fun and some annoying puzzles, but it was addictive and kept me playing it and if you do you will beat it. I think there should of been less enemies because I hate loads of pointless enemies just to make there health go down. On the bright side I loved the puzzles.

I found this game to be like a puzzle plat but it was just off, it did have puzzles I am not saying it didn’t because it had legendary puzzles in it and the puzzles were fun, some were frustrating and some were really hard but together it makes a great game. I think he could have changed some of the enemies into a puzzle to make it more of a puzzle plat.

Another thing I loved about this game is that there is no traps only puzzles which seem like traps, but are puzzles. I would like 1 or 2 traps though to make it a bit harder and it would help get more views if they have to start again, so 1 or 2 traps would help it be a harder game than what it is.

The action in waves II is amazing you have to keep moving because you might have to run to not get trapped and it helps the game be harder and better, it also keeps you thinking but you have to think fast otherwise you might get stuck or die. The actions in all of Creatingames’s games are outstanding so this was not a surprise to me.

The scenery in this game was not that good, it had background but no skulls, spider webs etc. I liked the background though but it needs more decoration. It need to look good and make people think you spent a lot of time on it and not, “oh I can’t be bothered putting in a background”. The have got to know you wanted this game to be featured and you wanted it to be famous and not I don’t want to. Because that extra time good give you more views than it had before so I would decorate it more.

The Enemies and hazards were everywhere mostly the enemies. I don’t mind hazards but I hate enemies because all it does is waste your time. I hate games full of enemies but this was not full of them, but this game did not have loads, but a few of them were pointless, it ok if they are part of a puzzle or are guarding a switch but some where just there for no reason. Enemies in my opinion should be there for a reason. The Hazards I only saw a few but them few where in good place it is better than having 100‘s in pointless places. So the hazards where oh but it is just the enemies.

The placement is ok but he did not have much to place because he did not as I said before decorate it enough scenery. The enemies that were there for a reason were placed well and the puzzles were perfect.

The thumbnail was amazing it was as I said before just like the title. But i did not find the thumbnail exciting and it does not draw you in so you need more excitement, like have skulls decorate the thumbnail the best to make it interesting other than that great job on the thumbnail.


~Pros/Cons~

Pros:

Thumbnail: The thumbnail was like the title and it reminded me of waves.

Gameplay: The gameplay overall was amazing it kept the game interesting and it was a fun game to play.

Puzzles: This game was full of new and old, hard, easy puzzles.

Placement: He has spent time on the placement and that time gave him a better game.

Cons:

Scenery: I think he should of decorated the game more because it is just a background.

Traps: There were no traps I could find but I would like 1 or 2 traps in this game.

~Ratings~

Gameplay: 4/5
Difficulty: 3.5/5
Action: 4/5
Puzzles: 4.5/5
Traps: 0/5
Scenery: 2/5
Placement: 4/5
Creativity: 3.5/5

Overall: 3.5/5.

I think it has a bit more to go before being 5/5.

~Feature Worthy~

It was featured but I think it is not because it has problems like Traps, Scenery etc. But it is close in my opinion.

Thanks for reading.

{Becky} Roatation Time - Sploder Game Review

Game: Rotation Ballz
Game maker: Gameshadow
Game type: PPG

   Pre thoughts
When I first saw the title I was crazy for a moment. The title had that certain ‘This is awesome’ thing. Titles with one word don’t draw me in enough because it’s plain. Titles with 4 words or more look a bit too ‘I’m so awesome’ with the blank stupid look. Don’t get me wrong, some of those games are awesome but they aren’t that mind blowing. Enough about 4 word titles. The title for the game Rotation Ballz had that epic look at me when I saw it. More evil I would say. The Z. I love the letter Z which was a main factor of the title that transported me in. You would say the title was destined for me, wasn’t it? I’ll have to stop about that unfortunately. Now we’ve got the thumbnail to do for you lovely people reading this review. All the thumbnail looked like to me was a boring plain with some prefabs added to it. It looked all messed up and I don’t play messed games if they give me a messed up first impression. Well sometimes I do but I rarely do it

   Background/Scenery
Okay ladies and gentleman, time for the part of awesomeness. IT IS THE BACKGROUND!!!! Sorry for the dramatic intro. Let’s start, shall we? The background had its own way of standing out to similar game, some added detail and ta-da! It was not similar. Adding similar things just makes me feel as yet I’m playing the same game over and over again, which makes this game not boring. Lime green looks way better than white, god damn stupid white backgrounds (not making fun of epic game makers out there). Floating clouds were one of the features I should mention. Why shouldn’t I mention it?   Well because you’re the only one who doesn’t believe me. Good, you believe me now. You should be careful of what you say in this background paragraph because these are epic backgrounds and don’t spoil it for others. Swishing grass was a not noticed feature but I thought they were excellent. Overall the background had its own unique style.

   Placement
I’ll start you off with an easy explanation for the placement. Plain but also smart. Yeah I just said the sentence ‘Plain but also smart’. Popular games are a bit smart but this one. Few levels on and you get a smart placement. I just love the placement but I need to go on more about it. The fanciness all looked dandy. Some games need a smart or REALLY smart placement to make the player play the game more to kind of…you know, kind of hypnotise the player, so basically the game was a trick. The placement was as plain and exquisite as the wings of a bird. I could hear the placement going to me like, “Come on slow coach, and discover the placements true inner way.” That offended me. I envy of the placement in the game. GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! I hate the placement! I’m chillaxed now. See how the placement raged me out, which is how excellent the placement is. Have I got any more to say? *Moves his mouth without a sound coming out of it*

   Gameplay
I’ve been waiting for this for a long time. It is the one and only gameplay. Okay let’s start off. The gameplay made me feel like a ninja. I loved the pure accuracy because I was feeling more excise.   You know how the PPG has some glitches? The gameplay exactly did that. I would’ve thought the game was impossible if I didn’t know that. There were some unneeded things for the gameplay. Rotation Ballz didn’t have a lot of glitches except from the needed one. I didn’t stress out as much. Everything was balanced. The controls did everything I did except one time because it was opposite. If I had to use 3 fingers for the controls I would’ve cried out as much as a baby crying for candy. Sometimes the width for the ball didn’t quite work for me but that’s my problem isn’t?

Ratings
Background/Scenery: 10/10
Placement: 9/10
Gameplay: 7/10
Lag: 0/10
Uniqueness: 0/10
Addictiveness: 8/10

Conclusion
This game was very fun to play and I’ve never played a game so addicting. So let’s sum the review up with a feature worthy decider…………this game is definitely feature worthy. Now I’ll leave you to enjoy your moments of this review.
 
~ Becky