I was floating, suspended in midair and touching nothing. My whole life was like this. My name is Allison Nordson and this is my story.
I was told, there was a time before this, where humans could actually could actually touch things. I spent so much time of my life daydreaming and wondering what it was like, the time before this. The Age of Friction.
The word 'Friction' was banned, ever since the war of Galvanites. Galvanisers were a clan devoted to bringing Friction back.
The Montpeliors were the Royal Family. The Age of Momentum is the my time, but that was about to change drastically.
The Montpeliors were afraid of people wanting to bring the old times back and were desperate for control which was sadly lacking in the past month.
That is the Trailer...
NOW HELP ME!
Thursday, 15 August 2013
Saturday, 10 August 2013
[Book Review] {Becky} The Iron King by Julie Kagawa
I'm probably one of the last people on the planet to read The Iron King, but I was caught up with, 'The Immortal Rules'. And to be honest this series wasn't as good as, 'Blood of Eden' series. So you could figure out that I was happy when, 'The Eternity Cure' came out. And now I'm just waiting for, 'The Garden of Eden'. Whoops, I've gone a little off track. This is the first book in, 'The Iron Fey' series, and this series has ended. And Meghan's brother, Ethan's story begins. I'm waiting for the third book of Ethan Chase's story. Sorry guys, that's a bit of my reading update. I'll begin...
So, a quick recap of what it’s about. Sixteen, Meghan doesn’t fit in anywhere. (Just like about every other teenager in America, if the authors of YA literature would have us believe) Anyway, on the eve of her sixteenth birthday her brother is stolen by faeries and replaced with a changeling. Of course, like any intrepid heroine, Meghan has to get him back. That quest leads her to Nevernever, the land of dreams and imagination where every conceivable mythical creatures lives. Here, Meghan discovers she is part fey, the daughter of Oberon, King of the Summer Kingdom.
Unfortunately, all is not well in Nevernever. This is where Julie Kagawa’s imagination goes into overdrive. I give her ten out of ten for her plot. It really is brilliantly conceived.
You see, human imagination, which spawned all these magical creatures in the first place, has also created a Kingdom of Iron fey, born of the Industrial Revolution and the electronic age. And, as anyone worth their oats knows, faeries and iron don’t mix. Think Superman and Kryptonite. Naturally, (the 'Iron King' gave the order) because the 'bad guys' (Iron Fey) have started to override the forest and changing it into iron, it’s up to Meghan to defeat the Iron King.
Of course, she has help. This aid comes from two rival, but adoring, faeries - Prince Ash and Puck - and one very cynical, streetwise cat called Grim. (My favourite character by far) Yes, you read right: the infamous Puck from Midsummer Night’s Dream is the other love interest in this book. Only here, he’s not only an incorrigible prankster, he’s also snarky, smart, and brave. A credible love interest for our heroine. I really liked him. The dark, brooding Prince Ash is also intriguing, but a bit too tortured for my liking. I far preferred Puck’s open, let’s-just-kill-them-now attitude, but Ash is definitely better looking. The Summer and Winter courts must co-operate even though they are sworn enemies. Ash is from the Summer court and Ash is from the Winter court. Meghan is from the Summer court and can't have a relationship with Ash. *Sigh* It turns out okay in the end *Wink*
So, did I like the book? I must confess that I was not overly impressed to start. The story began slowly, weighed down with way too much descriptive stuff. Yes, I admit, I'm a philistine who likes fast-moving dialogue and action. Also, Meghan was a little too won't to cry for my liking. That, unfortunately, was not a flaw she managed to overcome by the end of the book. Every time I looked at her, she was either blubbing or fighting tears.
Maybe I'm just heartless . . . okay, I admit, I like my heroines made of sterner stuff and Meghan felt a lot like a damsel in distress in this book. But by the time Prince Ash intercepted her and Puck in the Winter Kingdom, I was hooked - so much so that I read until three in the morning, woke up early and finished it off. That speaks for itself. By the end, I had a much greater admiration for my heroine. I still think she cries too much, but she does develop a bit of steel in her soul. Because I was hooked, I dived straight into the next one in the series: 'The Iron Daughter'.
So, in conclusion, although I don't think I'll be trading Julie Kagawa's Vampires for her Fey any time soon, I’m thoroughly enjoying this magical world and I give it four shiny stars.
~ Becky
So, a quick recap of what it’s about. Sixteen, Meghan doesn’t fit in anywhere. (Just like about every other teenager in America, if the authors of YA literature would have us believe) Anyway, on the eve of her sixteenth birthday her brother is stolen by faeries and replaced with a changeling. Of course, like any intrepid heroine, Meghan has to get him back. That quest leads her to Nevernever, the land of dreams and imagination where every conceivable mythical creatures lives. Here, Meghan discovers she is part fey, the daughter of Oberon, King of the Summer Kingdom.
Unfortunately, all is not well in Nevernever. This is where Julie Kagawa’s imagination goes into overdrive. I give her ten out of ten for her plot. It really is brilliantly conceived.
You see, human imagination, which spawned all these magical creatures in the first place, has also created a Kingdom of Iron fey, born of the Industrial Revolution and the electronic age. And, as anyone worth their oats knows, faeries and iron don’t mix. Think Superman and Kryptonite. Naturally, (the 'Iron King' gave the order) because the 'bad guys' (Iron Fey) have started to override the forest and changing it into iron, it’s up to Meghan to defeat the Iron King.
Of course, she has help. This aid comes from two rival, but adoring, faeries - Prince Ash and Puck - and one very cynical, streetwise cat called Grim. (My favourite character by far) Yes, you read right: the infamous Puck from Midsummer Night’s Dream is the other love interest in this book. Only here, he’s not only an incorrigible prankster, he’s also snarky, smart, and brave. A credible love interest for our heroine. I really liked him. The dark, brooding Prince Ash is also intriguing, but a bit too tortured for my liking. I far preferred Puck’s open, let’s-just-kill-them-now attitude, but Ash is definitely better looking. The Summer and Winter courts must co-operate even though they are sworn enemies. Ash is from the Summer court and Ash is from the Winter court. Meghan is from the Summer court and can't have a relationship with Ash. *Sigh* It turns out okay in the end *Wink*
So, did I like the book? I must confess that I was not overly impressed to start. The story began slowly, weighed down with way too much descriptive stuff. Yes, I admit, I'm a philistine who likes fast-moving dialogue and action. Also, Meghan was a little too won't to cry for my liking. That, unfortunately, was not a flaw she managed to overcome by the end of the book. Every time I looked at her, she was either blubbing or fighting tears.
Maybe I'm just heartless . . . okay, I admit, I like my heroines made of sterner stuff and Meghan felt a lot like a damsel in distress in this book. But by the time Prince Ash intercepted her and Puck in the Winter Kingdom, I was hooked - so much so that I read until three in the morning, woke up early and finished it off. That speaks for itself. By the end, I had a much greater admiration for my heroine. I still think she cries too much, but she does develop a bit of steel in her soul. Because I was hooked, I dived straight into the next one in the series: 'The Iron Daughter'.
So, in conclusion, although I don't think I'll be trading Julie Kagawa's Vampires for her Fey any time soon, I’m thoroughly enjoying this magical world and I give it four shiny stars.
~ Becky
Monday, 24 June 2013
{Cmdbxx} The Birds and The Bees - Sploder Game Review
Introduction
Hello and welcome to the first review by me, Cmdbxx. Today I’ll be reviewing ‘The Birds and The Bees’ by Sceptile.
Pre-Thoughts
Sceptile had been on Sploder from the very beginning, back from 07 and would still be on, if he didn’t receive a ban. He was a member who was very confident with his games, yet didn’t communicate with others to tell them about his upcoming games, usually he would just post a comment on his page saying that he’s working on a game; he didn’t give any real information away and I think I know why, Sceptile has this thing called ‘Asperger Syndrome’ and I know what it’s like, as a friend of mine has it. I feel really bad for him because in real life, he lacks in popularity, he told me this via tinychat, just after his banning; but look what happened, he has over 5,000 friends, which is a really good achievement for someone of his condition.
If you had the chance to get to know Sceptile, before his banning; you would know that he was quite a nice guy and surprisingly received over 400,000 views just because the PPG creator was made.
To elaborate further, let’s start the review and see if ‘The Birds and The Bees’ really was feature worthy. Shall we?
Game Information:
Game Name: The Birds and The Bees
Game Type: PPG
Game Genre: Adventure
Game Maker: Sceptile
Game play
Wow, to me the game play is astonishment. It is very peaceful and the atmosphere is simply quiet. The Birds and The Bees is very straight forward, it’s simple, it isn’t unique and I find this common amongst PPGs. Although it doesn’t fail me, it doesn’t stand out to me against other PPGs; yet I still find it addictive, throughout the first four levels. I simply see that Sceptile has nicely arranged everything to do with the scenery, allowing us to enjoy and understand the well developed game play. If you’ve experienced most people’s games, they don’t show and represent as much peacefulness, if any. But then again, The Birds and The Bees is supposed to be almost full of melancholy and despondency as the story is based on such a mood.
Scenery
The scenery in The Birds and The Bees extraordinary, truly brilliant. Lots of brilliant graphics were used in the game and I think that Sceptile has done himself proud. Everything used in the scenery was well organised and I’ve never seen so many great graphics used in one PPG. The scenery suits the story quite nicely, so there’s not much to worry about. Sceptile even created the enemies in The Birds and The Bees, all in different shapes and sizes which I think is very common in recommended video games, such as; Super Mario Bros and Sonic the Hedgehog. Although the scenery lacked a bit in level one, I still found it advanced compared to other PPGs. A little, blue and white bird from a children’s programme called ‘The Regular Show’ is the main character of The Birds and The Bees, and they’re brilliant and unique graphics, made by the brilliant and unique Sceptile.
Originality
The game was full of originality, on every level. Although the main character was copied from a children’s programme, it was still original on Sploder. I find that originality can make a good and huge impact on games and I find it very tolerable. With most popular PPGs nowadays, originality become widely used at the beginning of a game, but seems to fade or disappear on the following levels which is just plain rubbish. I’ve experienced a lot of originality in the game and I found it very common as I progressed playing The Birds and The Bees. This has been a great and major improvement since most of his other games failed in being original. It would surely be original in levels of the game, if Sceptile made it more constructive. It started getting a bit boring after level 4 but I’m still impressed with the outcome of the first 3 levels. But then again, originality isn’t everything, it just makes a game more addictive and something you would call rare. Sceptile’s games turned out to become rare in the past few months, so I guess I don’t want to depress his fans to much with the review.
Placement
If Sceptile was still on Sploder, he should listen to this bit; I think there wasn’t enough brilliance and superiority with the placement. The Birds and The Bees had a couple of various that weren’t the best in my opinion. The main enemies were obviously the bees; and I’ve realised that Sceptile has just placed them facing horizontal, vertical and/or diagonal. The bees were mostly placed in precious paths; the bees were placed in narrow places, in other words. That’s one thing Sceptile needs to improve on but one thing’s for sure: it affects the difficulty. Since it affects the difficulty, it can become frustrating and I find this very common in all the levels of The Birds and The Bees. But I’ve noticed there is some excellence to the vertical position of the bee(s). Furthermore, the switchers were placed in great places or positions, but it still didn’t stand out to me; that’s the dilemma. Although I’d love to see this be improve. If the switches in The Birds and The Bees weren’t as confusing, that would most likely affect the addictiveness of the game. At least it’s a PPG so there’s no need to worry much about the placement for now; just a couple of things that Sceptile could’ve improved on.
Now that’s finished it’s time for the ratings.
Pros:
Good game play
Nice scenery
Quite addictive
Cons:
Originality went down
Bad placement
Ratings
Game play: 4/5
The story didn’t match the mood of the actual game, which is a shame, but other than that the game play was well-developed.
Scenery: 4/5
Almost everything was perfect but level 1 had a loss of scenery unfortunately, but I still found it pleasurable.
Originality: 3/5
It was very original but it got quite boring on the levels beyond level 4, as the originality dropped quite a bit.
Placement: 3/5
The placement needs to be improved as much as possible, the bees were placed in very narrow path ways or passage ways, but that isn’t the only thing. The switches caught my eye and I found it quite pleasurable.
Overall: 4/5
Conclusion
Overall it was a well made game and is quite addicting, although I feel it would’ve been better if everything was a bit better. If the same amount of originality lasted all the way through the game it would’ve been a lot better, for example: there could’ve been a different type of bee, or a few more puzzles etc. Other than that, The Birds and The Bees was a brilliant game, well done Sceptile!
Feature Worthy?
Yes, no doubt about it. It deserved its feature. It was by far, one of the best, yet basic PPGs ever made.
Thank you for reading, I hope you liked it.
This has been a Classic Review!
Hello and welcome to the first review by me, Cmdbxx. Today I’ll be reviewing ‘The Birds and The Bees’ by Sceptile.
Pre-Thoughts
Sceptile had been on Sploder from the very beginning, back from 07 and would still be on, if he didn’t receive a ban. He was a member who was very confident with his games, yet didn’t communicate with others to tell them about his upcoming games, usually he would just post a comment on his page saying that he’s working on a game; he didn’t give any real information away and I think I know why, Sceptile has this thing called ‘Asperger Syndrome’ and I know what it’s like, as a friend of mine has it. I feel really bad for him because in real life, he lacks in popularity, he told me this via tinychat, just after his banning; but look what happened, he has over 5,000 friends, which is a really good achievement for someone of his condition.
If you had the chance to get to know Sceptile, before his banning; you would know that he was quite a nice guy and surprisingly received over 400,000 views just because the PPG creator was made.
To elaborate further, let’s start the review and see if ‘The Birds and The Bees’ really was feature worthy. Shall we?
Game Information:
Game Name: The Birds and The Bees
Game Type: PPG
Game Genre: Adventure
Game Maker: Sceptile
Game play
Wow, to me the game play is astonishment. It is very peaceful and the atmosphere is simply quiet. The Birds and The Bees is very straight forward, it’s simple, it isn’t unique and I find this common amongst PPGs. Although it doesn’t fail me, it doesn’t stand out to me against other PPGs; yet I still find it addictive, throughout the first four levels. I simply see that Sceptile has nicely arranged everything to do with the scenery, allowing us to enjoy and understand the well developed game play. If you’ve experienced most people’s games, they don’t show and represent as much peacefulness, if any. But then again, The Birds and The Bees is supposed to be almost full of melancholy and despondency as the story is based on such a mood.
Scenery
The scenery in The Birds and The Bees extraordinary, truly brilliant. Lots of brilliant graphics were used in the game and I think that Sceptile has done himself proud. Everything used in the scenery was well organised and I’ve never seen so many great graphics used in one PPG. The scenery suits the story quite nicely, so there’s not much to worry about. Sceptile even created the enemies in The Birds and The Bees, all in different shapes and sizes which I think is very common in recommended video games, such as; Super Mario Bros and Sonic the Hedgehog. Although the scenery lacked a bit in level one, I still found it advanced compared to other PPGs. A little, blue and white bird from a children’s programme called ‘The Regular Show’ is the main character of The Birds and The Bees, and they’re brilliant and unique graphics, made by the brilliant and unique Sceptile.
Originality
The game was full of originality, on every level. Although the main character was copied from a children’s programme, it was still original on Sploder. I find that originality can make a good and huge impact on games and I find it very tolerable. With most popular PPGs nowadays, originality become widely used at the beginning of a game, but seems to fade or disappear on the following levels which is just plain rubbish. I’ve experienced a lot of originality in the game and I found it very common as I progressed playing The Birds and The Bees. This has been a great and major improvement since most of his other games failed in being original. It would surely be original in levels of the game, if Sceptile made it more constructive. It started getting a bit boring after level 4 but I’m still impressed with the outcome of the first 3 levels. But then again, originality isn’t everything, it just makes a game more addictive and something you would call rare. Sceptile’s games turned out to become rare in the past few months, so I guess I don’t want to depress his fans to much with the review.
Placement
If Sceptile was still on Sploder, he should listen to this bit; I think there wasn’t enough brilliance and superiority with the placement. The Birds and The Bees had a couple of various that weren’t the best in my opinion. The main enemies were obviously the bees; and I’ve realised that Sceptile has just placed them facing horizontal, vertical and/or diagonal. The bees were mostly placed in precious paths; the bees were placed in narrow places, in other words. That’s one thing Sceptile needs to improve on but one thing’s for sure: it affects the difficulty. Since it affects the difficulty, it can become frustrating and I find this very common in all the levels of The Birds and The Bees. But I’ve noticed there is some excellence to the vertical position of the bee(s). Furthermore, the switchers were placed in great places or positions, but it still didn’t stand out to me; that’s the dilemma. Although I’d love to see this be improve. If the switches in The Birds and The Bees weren’t as confusing, that would most likely affect the addictiveness of the game. At least it’s a PPG so there’s no need to worry much about the placement for now; just a couple of things that Sceptile could’ve improved on.
Now that’s finished it’s time for the ratings.
Pros:
Good game play
Nice scenery
Quite addictive
Cons:
Originality went down
Bad placement
Ratings
Game play: 4/5
The story didn’t match the mood of the actual game, which is a shame, but other than that the game play was well-developed.
Scenery: 4/5
Almost everything was perfect but level 1 had a loss of scenery unfortunately, but I still found it pleasurable.
Originality: 3/5
It was very original but it got quite boring on the levels beyond level 4, as the originality dropped quite a bit.
Placement: 3/5
The placement needs to be improved as much as possible, the bees were placed in very narrow path ways or passage ways, but that isn’t the only thing. The switches caught my eye and I found it quite pleasurable.
Overall: 4/5
Conclusion
Overall it was a well made game and is quite addicting, although I feel it would’ve been better if everything was a bit better. If the same amount of originality lasted all the way through the game it would’ve been a lot better, for example: there could’ve been a different type of bee, or a few more puzzles etc. Other than that, The Birds and The Bees was a brilliant game, well done Sceptile!
Feature Worthy?
Yes, no doubt about it. It deserved its feature. It was by far, one of the best, yet basic PPGs ever made.
Thank you for reading, I hope you liked it.
This has been a Classic Review!
{Hash} Is This Some Sort of Magnet? - Sploder Game Review
Game: Attraction
Maker: Chloride
Type: PPG
Pre Thoughts
“Ooh, a new game by Chloride! Let’s see what it is.”
That pretty much sums up my thoughts when I saw this game. Chloride is a great game maker. His first 3 games were all featured, and has more features. When I saw Attraction on the Featured Games page, I knew immediately that it would be a good game. Even though it was a PPG (A creator Chloride hadn’t used yet) I still had high hopes for it. He has major talent when it comes to making games. Chloride doesn’t disappoint when it comes to games.
Chloride is a very popular member. He has many fan accounts (Chloride2 for example). Many members love him (Don’t take that the wrong way) and his games. But is Attraction feature worthy? Let’s find out.
Gameplay
“Wow, this is pretty neato-torpedo”
When I started playing this game, I was stunned for a minute. The game had great design in every level. The controls were smooth and didn’t have any bugs. Right at the first level I saw why Attraction was featured. Everything was neat and organized, and I was only at level 1! If the first level is that good, the levels beyond it should be amazing.
The challenge level wasn’t that high, and yet it wasn’t too low. This makes a good game. You don’t want something uber hard, but you don’t want a walk in the park (Don’t get me wrong, it’s nice to get some fresh air in the park). What you want in a game is challenge, but not too much. Spamming enemies and hazards won’t make your game better, it will make it worse. Never do that. Put enemies in the right area and you’ll be good.
The graphics in this Attraction weren’t what I expected. What I expected were great graphics and unique design. But it didn’t have that. Chloride made a bad choice using just solid colours. It doesn’t make the game as good in my opinion. You and Chloride may think otherwise, but I’m stating my opinion. That’s what a review is for; stating opinions.
If I could improve one thing, it would be the sensor layers on the cubes. You could take the green cube to the blue place thing, the blue to the yellow, the yellow to the red, and the red to the green and still beat the level. Chloride was really lazy with this one. This could definitely be improved.
Overall, Attraction was a great game. Although here could be some improvements here and there, it was still a good game. Now, does it deserve it’s feature?
Ratings
Creativity: 2/5. This game was copied. Here is original game made by someone else.
http://www.sploder.com/games/members/cubeoid/play/cube-puzzle-demo/
As you can see, it’s the exact same thing as Attraction, so Chloride kind of stole Cubeoid’s feature.
Level Placement: ⅘. Good design, but could’ve been improved.
Enemy Placement: ⅗. There were very few enemies in Attraction which gave it a lower score.
Puzzles: ⅘. There were many puzzles in Attraction, which bumped up the overall score.
Overall: 13/20. Meh.
Final Thought
Looks like it’s time to end. It was fun reviewing Attraction, but everything must stop (Except a straight line, of course). I’ll see you next time (Which is when I get off my lazy butt and do something). Goodbye!
Maker: Chloride
Type: PPG
Pre Thoughts
“Ooh, a new game by Chloride! Let’s see what it is.”
That pretty much sums up my thoughts when I saw this game. Chloride is a great game maker. His first 3 games were all featured, and has more features. When I saw Attraction on the Featured Games page, I knew immediately that it would be a good game. Even though it was a PPG (A creator Chloride hadn’t used yet) I still had high hopes for it. He has major talent when it comes to making games. Chloride doesn’t disappoint when it comes to games.
Chloride is a very popular member. He has many fan accounts (Chloride2 for example). Many members love him (Don’t take that the wrong way) and his games. But is Attraction feature worthy? Let’s find out.
Gameplay
“Wow, this is pretty neato-torpedo”
When I started playing this game, I was stunned for a minute. The game had great design in every level. The controls were smooth and didn’t have any bugs. Right at the first level I saw why Attraction was featured. Everything was neat and organized, and I was only at level 1! If the first level is that good, the levels beyond it should be amazing.
The challenge level wasn’t that high, and yet it wasn’t too low. This makes a good game. You don’t want something uber hard, but you don’t want a walk in the park (Don’t get me wrong, it’s nice to get some fresh air in the park). What you want in a game is challenge, but not too much. Spamming enemies and hazards won’t make your game better, it will make it worse. Never do that. Put enemies in the right area and you’ll be good.
The graphics in this Attraction weren’t what I expected. What I expected were great graphics and unique design. But it didn’t have that. Chloride made a bad choice using just solid colours. It doesn’t make the game as good in my opinion. You and Chloride may think otherwise, but I’m stating my opinion. That’s what a review is for; stating opinions.
If I could improve one thing, it would be the sensor layers on the cubes. You could take the green cube to the blue place thing, the blue to the yellow, the yellow to the red, and the red to the green and still beat the level. Chloride was really lazy with this one. This could definitely be improved.
Overall, Attraction was a great game. Although here could be some improvements here and there, it was still a good game. Now, does it deserve it’s feature?
Ratings
Creativity: 2/5. This game was copied. Here is original game made by someone else.
http://www.sploder.com/games/members/cubeoid/play/cube-puzzle-demo/
As you can see, it’s the exact same thing as Attraction, so Chloride kind of stole Cubeoid’s feature.
Level Placement: ⅘. Good design, but could’ve been improved.
Enemy Placement: ⅗. There were very few enemies in Attraction which gave it a lower score.
Puzzles: ⅘. There were many puzzles in Attraction, which bumped up the overall score.
Overall: 13/20. Meh.
Final Thought
Looks like it’s time to end. It was fun reviewing Attraction, but everything must stop (Except a straight line, of course). I’ll see you next time (Which is when I get off my lazy butt and do something). Goodbye!
Sunday, 23 June 2013
{Hash} You're Misunderstanding It's My Sword - Sploder Game Review
WARNING: Reading this review may cause dizziness, short term memory loss, being obsessed by Swords and/or Legend of Zelda, and drama next semester.
Why, hello there! I'm Beefburito, but call me Beefy. First one question, did you read the warning I wrote? If you didn't I would. If you don't want any of those things in the warning to happen, shut down your device and go think about trains. It clears my mind. Also, try licking a lollipop. It will have you feel the intense sensation of the lollipop's flavour. Have it surge through your body. Awesome right?
So, you aren't afraid of the warning being true? I am impressed by your bravery. Now let's get down to the juicy goodness that will give you short term memory loss and all that snazzy stuff. You know what I'm saying? I hope so. Now read on, and if you don't feel like reading, you can always have that lollipop.
Review
Now, today I will be reviewing LOZ Search for the Sword by Tbremise. If you didn't know, LOZ stands for Legend of Zelda, that really old Nintendo game. If you haven't played it, try it. It would give you a feel of what to expect, I guess. Well, not really. It may have you know something. Not anything of great importance, but something. Also try playing the game I'm reviewing, because there may be some spoilers. Don’t worry, I’ll stay here.
Back already? That was quick. That game is a bit long. You must be a **** gamer to have finished the game that fast. You deserve a prize if you won LOZ Search for the Sword that fast. Here, have a cookie. ^_^
I admire Tbremise's skills with the PPG creator. He is also great at drawing graphics. So combine the two and you get an amazing PPG, also known as LOZ Search for the Sword. The challenge was amazing. It wasn’t too easy or too hard. That’s how I grade games on the Challenge category. Is it too hard? Is it actually possible? That’s important, because if you have an impossible game, it most likely won’t get featured or reviewed. Keep that in mind when making a game. It will go down to that one thing.
The game had décor, I will tell you that. Some things weren’t needed in the game! That shows that you are good. That also is a sign that you won’t stop at okay. You keep going until you have perfect, or better than perfect. That’s what Tbremise did. He didn’t make it okay and said he was done. He kept going. He made it so there were no flaws. He made it pinpoint accuracy. Everything was in the appropriate spot. That is another thing that I will look at when reviewing. No snazzy décor, no review for you.
Enemies. There were enough of those. They made the game what i is. It gave it a challenge. Enemies are an important factor. Enemy placement is a key thing needed in a game. It is very rare to see a featured game with no enemies. So if you want a review or feature, bring out the enemies. Don’t spam them, just put them where they are needed. Tbremise did that in LOZ Search for the Sword. He spread the enemies out. That is a reason why I reviewed this game. Proper enemy placement.
Ratings
Now it is time for the ratings. This is what it all comes down to in a review. Is the game good enough to play? Keep reading. If you’re too lazy to look at something just leave. Everyone should be able to see the ratings of LOZ Search for the Sword. I mean, you just read this review! How can you read about 600 words but not scroll down to read more?
Challenge: 4/5. Great deal of action which bumped up the challenge. This game was hard, but not impossible. Which is way it got a ⅘.
Level Placement: 5/5. The decoration was astonishing. Just amazing. I can tell why it got featured just by looking at the décor. It wasn’t just the decoration that got it featured though. There were more things, but the decoration was just amazing.
Enemy Placement: 4/5. The enemies were placed when needed and where they were needed. No spam, just perfection.
Puzzles: 3/5. There weren’t very many puzzles in LOZ Search for the Sword. There were some, and they were good, but there weren’t enough. That didn’t do well for the score.
Creativity: 4/5. Tbremise was very creative when making this game. If it wasn’t a spinoff of an actual game, I would have gave it a 5/5. It was still very creative though.
Overall: 20/25. This game would get around an A- or a B. Good score for a PPG. They are hard to make. Tbremise has the skills to make great PPG’s.
Well, it has come to an end. LOZ Search for the Sword was fun to review. I will see you in my next review. Who knows what game I will be reviewing next? It might just be yours. If those things in the warning actually happened, don't read my reviews from now on.
Why, hello there! I'm Beefburito, but call me Beefy. First one question, did you read the warning I wrote? If you didn't I would. If you don't want any of those things in the warning to happen, shut down your device and go think about trains. It clears my mind. Also, try licking a lollipop. It will have you feel the intense sensation of the lollipop's flavour. Have it surge through your body. Awesome right?
So, you aren't afraid of the warning being true? I am impressed by your bravery. Now let's get down to the juicy goodness that will give you short term memory loss and all that snazzy stuff. You know what I'm saying? I hope so. Now read on, and if you don't feel like reading, you can always have that lollipop.
Review
Now, today I will be reviewing LOZ Search for the Sword by Tbremise. If you didn't know, LOZ stands for Legend of Zelda, that really old Nintendo game. If you haven't played it, try it. It would give you a feel of what to expect, I guess. Well, not really. It may have you know something. Not anything of great importance, but something. Also try playing the game I'm reviewing, because there may be some spoilers. Don’t worry, I’ll stay here.
Back already? That was quick. That game is a bit long. You must be a **** gamer to have finished the game that fast. You deserve a prize if you won LOZ Search for the Sword that fast. Here, have a cookie. ^_^
I admire Tbremise's skills with the PPG creator. He is also great at drawing graphics. So combine the two and you get an amazing PPG, also known as LOZ Search for the Sword. The challenge was amazing. It wasn’t too easy or too hard. That’s how I grade games on the Challenge category. Is it too hard? Is it actually possible? That’s important, because if you have an impossible game, it most likely won’t get featured or reviewed. Keep that in mind when making a game. It will go down to that one thing.
The game had décor, I will tell you that. Some things weren’t needed in the game! That shows that you are good. That also is a sign that you won’t stop at okay. You keep going until you have perfect, or better than perfect. That’s what Tbremise did. He didn’t make it okay and said he was done. He kept going. He made it so there were no flaws. He made it pinpoint accuracy. Everything was in the appropriate spot. That is another thing that I will look at when reviewing. No snazzy décor, no review for you.
Enemies. There were enough of those. They made the game what i is. It gave it a challenge. Enemies are an important factor. Enemy placement is a key thing needed in a game. It is very rare to see a featured game with no enemies. So if you want a review or feature, bring out the enemies. Don’t spam them, just put them where they are needed. Tbremise did that in LOZ Search for the Sword. He spread the enemies out. That is a reason why I reviewed this game. Proper enemy placement.
Ratings
Now it is time for the ratings. This is what it all comes down to in a review. Is the game good enough to play? Keep reading. If you’re too lazy to look at something just leave. Everyone should be able to see the ratings of LOZ Search for the Sword. I mean, you just read this review! How can you read about 600 words but not scroll down to read more?
Challenge: 4/5. Great deal of action which bumped up the challenge. This game was hard, but not impossible. Which is way it got a ⅘.
Level Placement: 5/5. The decoration was astonishing. Just amazing. I can tell why it got featured just by looking at the décor. It wasn’t just the decoration that got it featured though. There were more things, but the decoration was just amazing.
Enemy Placement: 4/5. The enemies were placed when needed and where they were needed. No spam, just perfection.
Puzzles: 3/5. There weren’t very many puzzles in LOZ Search for the Sword. There were some, and they were good, but there weren’t enough. That didn’t do well for the score.
Creativity: 4/5. Tbremise was very creative when making this game. If it wasn’t a spinoff of an actual game, I would have gave it a 5/5. It was still very creative though.
Overall: 20/25. This game would get around an A- or a B. Good score for a PPG. They are hard to make. Tbremise has the skills to make great PPG’s.
Well, it has come to an end. LOZ Search for the Sword was fun to review. I will see you in my next review. Who knows what game I will be reviewing next? It might just be yours. If those things in the warning actually happened, don't read my reviews from now on.
{Cmdbxx} Mario's Epic Adventure - Sploder Game Review
Pre-thoughts
Oh hi, didn't see you there, anyway today I will be reviewing Mario Epic Adventure by Liamnight.
Liamnight is an experienced game creator and has already got 9 featured games, and Mario Epic Adventure was one of his first featured games, so I was definitely expecting a game that would be organized, addictive and most importantly, FUN! The first thing I looked at was obviously the thumbnail and title. The title of the game was a common one. It was about Mario. I have seen and played billions of Mario games on Sploder and none of them had impressed me so then my expectations grew even more. The thumbnail showed a Physics Puzzle Game made entirely out of graphics. That really grabbed my attention so then I started playing...
Game Information:
Game name: Mario Epic Adventure
Game type: PPG
Game genre: Adventure
Game maker: Liamnight
Review:
So we played as Mario. Not a big surprise, but, what did surprise me was that the entire game was made out of graphics. It's true most of the graphics weren't made by him but the game was more important then the graphics. It's also true that the graphics were mind-blowing and were very realistic but the gameplay and addictiveness totally made the graphics seem as if they meant nothing to the game. This piece of pure magic by Liamnight made me feel as if I was right in front of my T.V playing an actual Super Mario Bros game. Liamnight added literally every detail that could possibly be added. The way of defeating enemies is to jump on their head, and that is exactly how we defeated the enemies in Mario Epic Adventure. The way of getting heath is to jump onto the platform and a mushroom pops out which we have to collect to get an extra life and that again was exactly how we collected an extra life in Mario Epic Adventure. Actually, thinking about it, this game of Liamnight might just be a little bit better than the actual Super Mario Bros games. I mean it would be after it got published as a real game for game consoles and had sound effects. But the only two things that disappointed me, were the difficulty and how short the game was. For me, and yes I know it's different for others, but I personally thought that the game was quite easy. I could easily skip and hop past the enemies and hazards. The height of jumping Liamnight allowed us was a bit too much in some places and that is why I could get past the enemies and hazards easily. The only enemy that troubled me the most, was the big worm. Now the shortness of the game depends on the gamer. If the gamer can finish this game easily, he/she will think the game is too short. If the gamer can't finish the game easily and taked more time, then he/she will think the game is too long. It might have 5 levels, but I wasn't troubled very much by any of the levels. Although, the last level had a little puzzle in it. If you moved forward towards Bowser (a Mario character) he would come splode to you. If you reared away from him, he would move back as well. If you jumped he would jump. So that kind of troubled me.
Scenery:
The scenery of this game was very nice. The graphics mainly made the scenery up, but unfortunelty were kind of ugly(No offnce, Liam). Like I said earlier, the graphics might not have been made by Liamnight but he did place them and set them very well. Kudos to Liamnight for the scenery. The only complaint I had was that in some places the game was lacking good scenery and backgrounds, especially the last level. There isn't much to say on this paragraph so let's move on.
Creativity:
The idea wasn't a new one, to have a Mario game because like I said earlier, I have seen billions of Mario games. But this game really spoke to me and the story might have been a short one but it was new and Liamnight totally came up with it. Anyways, the overall creativity of the game was fabulous. The graphics and gameplay totally mixed into each other in places that really left my mouth opened. Liamnight had totally made my day because of how creative this game was.
After The Game:
Mario Epic Adventure is probably the best Mario game is the history of Sploder Mario games. It is fun for all ages and used a lot of new things that I think no one had seen before. This game was actually better than what I expected, but I suggest that you should've made it a bit more difficult and a bit longer next time if you're making another Mario game (hopefully you are). But overall, it was brilliant in nearly every single nook and cranny. It was more like the next generation of Mario!
Pros:
-Creativity
-Used Graphics
-Fun
Cons:
-Short
-Easy
Ratings:
Creativity: 3/5
Block Placement: 4/5
Enemy Placement: 3.5/5
Fun: 4.5/5
Overall: 3.5/5
Feature worthy:
No, I thought it was to easy and just not what you'd expect from a featured game.
This has been a Classic Review
Oh hi, didn't see you there, anyway today I will be reviewing Mario Epic Adventure by Liamnight.
Liamnight is an experienced game creator and has already got 9 featured games, and Mario Epic Adventure was one of his first featured games, so I was definitely expecting a game that would be organized, addictive and most importantly, FUN! The first thing I looked at was obviously the thumbnail and title. The title of the game was a common one. It was about Mario. I have seen and played billions of Mario games on Sploder and none of them had impressed me so then my expectations grew even more. The thumbnail showed a Physics Puzzle Game made entirely out of graphics. That really grabbed my attention so then I started playing...
Game Information:
Game name: Mario Epic Adventure
Game type: PPG
Game genre: Adventure
Game maker: Liamnight
Review:
So we played as Mario. Not a big surprise, but, what did surprise me was that the entire game was made out of graphics. It's true most of the graphics weren't made by him but the game was more important then the graphics. It's also true that the graphics were mind-blowing and were very realistic but the gameplay and addictiveness totally made the graphics seem as if they meant nothing to the game. This piece of pure magic by Liamnight made me feel as if I was right in front of my T.V playing an actual Super Mario Bros game. Liamnight added literally every detail that could possibly be added. The way of defeating enemies is to jump on their head, and that is exactly how we defeated the enemies in Mario Epic Adventure. The way of getting heath is to jump onto the platform and a mushroom pops out which we have to collect to get an extra life and that again was exactly how we collected an extra life in Mario Epic Adventure. Actually, thinking about it, this game of Liamnight might just be a little bit better than the actual Super Mario Bros games. I mean it would be after it got published as a real game for game consoles and had sound effects. But the only two things that disappointed me, were the difficulty and how short the game was. For me, and yes I know it's different for others, but I personally thought that the game was quite easy. I could easily skip and hop past the enemies and hazards. The height of jumping Liamnight allowed us was a bit too much in some places and that is why I could get past the enemies and hazards easily. The only enemy that troubled me the most, was the big worm. Now the shortness of the game depends on the gamer. If the gamer can finish this game easily, he/she will think the game is too short. If the gamer can't finish the game easily and taked more time, then he/she will think the game is too long. It might have 5 levels, but I wasn't troubled very much by any of the levels. Although, the last level had a little puzzle in it. If you moved forward towards Bowser (a Mario character) he would come splode to you. If you reared away from him, he would move back as well. If you jumped he would jump. So that kind of troubled me.
Scenery:
The scenery of this game was very nice. The graphics mainly made the scenery up, but unfortunelty were kind of ugly(No offnce, Liam). Like I said earlier, the graphics might not have been made by Liamnight but he did place them and set them very well. Kudos to Liamnight for the scenery. The only complaint I had was that in some places the game was lacking good scenery and backgrounds, especially the last level. There isn't much to say on this paragraph so let's move on.
Creativity:
The idea wasn't a new one, to have a Mario game because like I said earlier, I have seen billions of Mario games. But this game really spoke to me and the story might have been a short one but it was new and Liamnight totally came up with it. Anyways, the overall creativity of the game was fabulous. The graphics and gameplay totally mixed into each other in places that really left my mouth opened. Liamnight had totally made my day because of how creative this game was.
After The Game:
Mario Epic Adventure is probably the best Mario game is the history of Sploder Mario games. It is fun for all ages and used a lot of new things that I think no one had seen before. This game was actually better than what I expected, but I suggest that you should've made it a bit more difficult and a bit longer next time if you're making another Mario game (hopefully you are). But overall, it was brilliant in nearly every single nook and cranny. It was more like the next generation of Mario!
Pros:
-Creativity
-Used Graphics
-Fun
Cons:
-Short
-Easy
Ratings:
Creativity: 3/5
Block Placement: 4/5
Enemy Placement: 3.5/5
Fun: 4.5/5
Overall: 3.5/5
Feature worthy:
No, I thought it was to easy and just not what you'd expect from a featured game.
This has been a Classic Review
{Chlorede} Let's Go For A Swim - Sploder Game Review
Game: Waves II
Maker: Creatingames
Type: Platformer.
~Pre-Thoughts~
I was looking down the featured game page and this popped up, it is by on of my favourite game makers Creatingames so I had to play it because I play all my mates games. But it was a feature so I knew it would be a good game. I also got caught in to it by the thumbnail because it was technically the title; I thought this game would be good at my first look of the thumbnail. I expected it to be harder than it was though because I found it simple after a few goes.
~Review~
This game was full of fun and some annoying puzzles, but it was addictive and kept me playing it and if you do you will beat it. I think there should of been less enemies because I hate loads of pointless enemies just to make there health go down. On the bright side I loved the puzzles.
I found this game to be like a puzzle plat but it was just off, it did have puzzles I am not saying it didn’t because it had legendary puzzles in it and the puzzles were fun, some were frustrating and some were really hard but together it makes a great game. I think he could have changed some of the enemies into a puzzle to make it more of a puzzle plat.
Another thing I loved about this game is that there is no traps only puzzles which seem like traps, but are puzzles. I would like 1 or 2 traps though to make it a bit harder and it would help get more views if they have to start again, so 1 or 2 traps would help it be a harder game than what it is.
The action in waves II is amazing you have to keep moving because you might have to run to not get trapped and it helps the game be harder and better, it also keeps you thinking but you have to think fast otherwise you might get stuck or die. The actions in all of Creatingames’s games are outstanding so this was not a surprise to me.
The scenery in this game was not that good, it had background but no skulls, spider webs etc. I liked the background though but it needs more decoration. It need to look good and make people think you spent a lot of time on it and not, “oh I can’t be bothered putting in a background”. The have got to know you wanted this game to be featured and you wanted it to be famous and not I don’t want to. Because that extra time good give you more views than it had before so I would decorate it more.
The Enemies and hazards were everywhere mostly the enemies. I don’t mind hazards but I hate enemies because all it does is waste your time. I hate games full of enemies but this was not full of them, but this game did not have loads, but a few of them were pointless, it ok if they are part of a puzzle or are guarding a switch but some where just there for no reason. Enemies in my opinion should be there for a reason. The Hazards I only saw a few but them few where in good place it is better than having 100‘s in pointless places. So the hazards where oh but it is just the enemies.
The placement is ok but he did not have much to place because he did not as I said before decorate it enough scenery. The enemies that were there for a reason were placed well and the puzzles were perfect.
The thumbnail was amazing it was as I said before just like the title. But i did not find the thumbnail exciting and it does not draw you in so you need more excitement, like have skulls decorate the thumbnail the best to make it interesting other than that great job on the thumbnail.
~Pros/Cons~
Pros:
Thumbnail: The thumbnail was like the title and it reminded me of waves.
Gameplay: The gameplay overall was amazing it kept the game interesting and it was a fun game to play.
Puzzles: This game was full of new and old, hard, easy puzzles.
Placement: He has spent time on the placement and that time gave him a better game.
Cons:
Scenery: I think he should of decorated the game more because it is just a background.
Traps: There were no traps I could find but I would like 1 or 2 traps in this game.
~Ratings~
Gameplay: 4/5
Difficulty: 3.5/5
Action: 4/5
Puzzles: 4.5/5
Traps: 0/5
Scenery: 2/5
Placement: 4/5
Creativity: 3.5/5
Overall: 3.5/5.
I think it has a bit more to go before being 5/5.
~Feature Worthy~
It was featured but I think it is not because it has problems like Traps, Scenery etc. But it is close in my opinion.
Thanks for reading.
Maker: Creatingames
Type: Platformer.
~Pre-Thoughts~
I was looking down the featured game page and this popped up, it is by on of my favourite game makers Creatingames so I had to play it because I play all my mates games. But it was a feature so I knew it would be a good game. I also got caught in to it by the thumbnail because it was technically the title; I thought this game would be good at my first look of the thumbnail. I expected it to be harder than it was though because I found it simple after a few goes.
~Review~
This game was full of fun and some annoying puzzles, but it was addictive and kept me playing it and if you do you will beat it. I think there should of been less enemies because I hate loads of pointless enemies just to make there health go down. On the bright side I loved the puzzles.
I found this game to be like a puzzle plat but it was just off, it did have puzzles I am not saying it didn’t because it had legendary puzzles in it and the puzzles were fun, some were frustrating and some were really hard but together it makes a great game. I think he could have changed some of the enemies into a puzzle to make it more of a puzzle plat.
Another thing I loved about this game is that there is no traps only puzzles which seem like traps, but are puzzles. I would like 1 or 2 traps though to make it a bit harder and it would help get more views if they have to start again, so 1 or 2 traps would help it be a harder game than what it is.
The action in waves II is amazing you have to keep moving because you might have to run to not get trapped and it helps the game be harder and better, it also keeps you thinking but you have to think fast otherwise you might get stuck or die. The actions in all of Creatingames’s games are outstanding so this was not a surprise to me.
The scenery in this game was not that good, it had background but no skulls, spider webs etc. I liked the background though but it needs more decoration. It need to look good and make people think you spent a lot of time on it and not, “oh I can’t be bothered putting in a background”. The have got to know you wanted this game to be featured and you wanted it to be famous and not I don’t want to. Because that extra time good give you more views than it had before so I would decorate it more.
The Enemies and hazards were everywhere mostly the enemies. I don’t mind hazards but I hate enemies because all it does is waste your time. I hate games full of enemies but this was not full of them, but this game did not have loads, but a few of them were pointless, it ok if they are part of a puzzle or are guarding a switch but some where just there for no reason. Enemies in my opinion should be there for a reason. The Hazards I only saw a few but them few where in good place it is better than having 100‘s in pointless places. So the hazards where oh but it is just the enemies.
The placement is ok but he did not have much to place because he did not as I said before decorate it enough scenery. The enemies that were there for a reason were placed well and the puzzles were perfect.
The thumbnail was amazing it was as I said before just like the title. But i did not find the thumbnail exciting and it does not draw you in so you need more excitement, like have skulls decorate the thumbnail the best to make it interesting other than that great job on the thumbnail.
~Pros/Cons~
Pros:
Thumbnail: The thumbnail was like the title and it reminded me of waves.
Gameplay: The gameplay overall was amazing it kept the game interesting and it was a fun game to play.
Puzzles: This game was full of new and old, hard, easy puzzles.
Placement: He has spent time on the placement and that time gave him a better game.
Cons:
Scenery: I think he should of decorated the game more because it is just a background.
Traps: There were no traps I could find but I would like 1 or 2 traps in this game.
~Ratings~
Gameplay: 4/5
Difficulty: 3.5/5
Action: 4/5
Puzzles: 4.5/5
Traps: 0/5
Scenery: 2/5
Placement: 4/5
Creativity: 3.5/5
Overall: 3.5/5.
I think it has a bit more to go before being 5/5.
~Feature Worthy~
It was featured but I think it is not because it has problems like Traps, Scenery etc. But it is close in my opinion.
Thanks for reading.
{Becky} Roatation Time - Sploder Game Review
Game: Rotation Ballz
Game maker: Gameshadow
Game type: PPG
Pre thoughts
When I first saw the title I was crazy for a moment. The title had that certain ‘This is awesome’ thing. Titles with one word don’t draw me in enough because it’s plain. Titles with 4 words or more look a bit too ‘I’m so awesome’ with the blank stupid look. Don’t get me wrong, some of those games are awesome but they aren’t that mind blowing. Enough about 4 word titles. The title for the game Rotation Ballz had that epic look at me when I saw it. More evil I would say. The Z. I love the letter Z which was a main factor of the title that transported me in. You would say the title was destined for me, wasn’t it? I’ll have to stop about that unfortunately. Now we’ve got the thumbnail to do for you lovely people reading this review. All the thumbnail looked like to me was a boring plain with some prefabs added to it. It looked all messed up and I don’t play messed games if they give me a messed up first impression. Well sometimes I do but I rarely do it
Background/Scenery
Okay ladies and gentleman, time for the part of awesomeness. IT IS THE BACKGROUND!!!! Sorry for the dramatic intro. Let’s start, shall we? The background had its own way of standing out to similar game, some added detail and ta-da! It was not similar. Adding similar things just makes me feel as yet I’m playing the same game over and over again, which makes this game not boring. Lime green looks way better than white, god damn stupid white backgrounds (not making fun of epic game makers out there). Floating clouds were one of the features I should mention. Why shouldn’t I mention it? Well because you’re the only one who doesn’t believe me. Good, you believe me now. You should be careful of what you say in this background paragraph because these are epic backgrounds and don’t spoil it for others. Swishing grass was a not noticed feature but I thought they were excellent. Overall the background had its own unique style.
Placement
I’ll start you off with an easy explanation for the placement. Plain but also smart. Yeah I just said the sentence ‘Plain but also smart’. Popular games are a bit smart but this one. Few levels on and you get a smart placement. I just love the placement but I need to go on more about it. The fanciness all looked dandy. Some games need a smart or REALLY smart placement to make the player play the game more to kind of…you know, kind of hypnotise the player, so basically the game was a trick. The placement was as plain and exquisite as the wings of a bird. I could hear the placement going to me like, “Come on slow coach, and discover the placements true inner way.” That offended me. I envy of the placement in the game. GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! I hate the placement! I’m chillaxed now. See how the placement raged me out, which is how excellent the placement is. Have I got any more to say? *Moves his mouth without a sound coming out of it*
Gameplay
I’ve been waiting for this for a long time. It is the one and only gameplay. Okay let’s start off. The gameplay made me feel like a ninja. I loved the pure accuracy because I was feeling more excise. You know how the PPG has some glitches? The gameplay exactly did that. I would’ve thought the game was impossible if I didn’t know that. There were some unneeded things for the gameplay. Rotation Ballz didn’t have a lot of glitches except from the needed one. I didn’t stress out as much. Everything was balanced. The controls did everything I did except one time because it was opposite. If I had to use 3 fingers for the controls I would’ve cried out as much as a baby crying for candy. Sometimes the width for the ball didn’t quite work for me but that’s my problem isn’t?
Ratings
Background/Scenery: 10/10
Placement: 9/10
Gameplay: 7/10
Lag: 0/10
Uniqueness: 0/10
Addictiveness: 8/10
Conclusion
This game was very fun to play and I’ve never played a game so addicting. So let’s sum the review up with a feature worthy decider…………this game is definitely feature worthy. Now I’ll leave you to enjoy your moments of this review.
Game maker: Gameshadow
Game type: PPG
Pre thoughts
When I first saw the title I was crazy for a moment. The title had that certain ‘This is awesome’ thing. Titles with one word don’t draw me in enough because it’s plain. Titles with 4 words or more look a bit too ‘I’m so awesome’ with the blank stupid look. Don’t get me wrong, some of those games are awesome but they aren’t that mind blowing. Enough about 4 word titles. The title for the game Rotation Ballz had that epic look at me when I saw it. More evil I would say. The Z. I love the letter Z which was a main factor of the title that transported me in. You would say the title was destined for me, wasn’t it? I’ll have to stop about that unfortunately. Now we’ve got the thumbnail to do for you lovely people reading this review. All the thumbnail looked like to me was a boring plain with some prefabs added to it. It looked all messed up and I don’t play messed games if they give me a messed up first impression. Well sometimes I do but I rarely do it
Background/Scenery
Okay ladies and gentleman, time for the part of awesomeness. IT IS THE BACKGROUND!!!! Sorry for the dramatic intro. Let’s start, shall we? The background had its own way of standing out to similar game, some added detail and ta-da! It was not similar. Adding similar things just makes me feel as yet I’m playing the same game over and over again, which makes this game not boring. Lime green looks way better than white, god damn stupid white backgrounds (not making fun of epic game makers out there). Floating clouds were one of the features I should mention. Why shouldn’t I mention it? Well because you’re the only one who doesn’t believe me. Good, you believe me now. You should be careful of what you say in this background paragraph because these are epic backgrounds and don’t spoil it for others. Swishing grass was a not noticed feature but I thought they were excellent. Overall the background had its own unique style.
Placement
I’ll start you off with an easy explanation for the placement. Plain but also smart. Yeah I just said the sentence ‘Plain but also smart’. Popular games are a bit smart but this one. Few levels on and you get a smart placement. I just love the placement but I need to go on more about it. The fanciness all looked dandy. Some games need a smart or REALLY smart placement to make the player play the game more to kind of…you know, kind of hypnotise the player, so basically the game was a trick. The placement was as plain and exquisite as the wings of a bird. I could hear the placement going to me like, “Come on slow coach, and discover the placements true inner way.” That offended me. I envy of the placement in the game. GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! I hate the placement! I’m chillaxed now. See how the placement raged me out, which is how excellent the placement is. Have I got any more to say? *Moves his mouth without a sound coming out of it*
Gameplay
I’ve been waiting for this for a long time. It is the one and only gameplay. Okay let’s start off. The gameplay made me feel like a ninja. I loved the pure accuracy because I was feeling more excise. You know how the PPG has some glitches? The gameplay exactly did that. I would’ve thought the game was impossible if I didn’t know that. There were some unneeded things for the gameplay. Rotation Ballz didn’t have a lot of glitches except from the needed one. I didn’t stress out as much. Everything was balanced. The controls did everything I did except one time because it was opposite. If I had to use 3 fingers for the controls I would’ve cried out as much as a baby crying for candy. Sometimes the width for the ball didn’t quite work for me but that’s my problem isn’t?
Ratings
Background/Scenery: 10/10
Placement: 9/10
Gameplay: 7/10
Lag: 0/10
Uniqueness: 0/10
Addictiveness: 8/10
Conclusion
This game was very fun to play and I’ve never played a game so addicting. So let’s sum the review up with a feature worthy decider…………this game is definitely feature worthy. Now I’ll leave you to enjoy your moments of this review.
~ Becky
Saturday, 22 June 2013
{Radius} Double O Penguin Reporting For Duty - Sploder Game Review
Well, lets focus on the building to this game, and that starts with the creator. Matt is a active and recently promoted member. His games have become known (and in some cases feared) with a signature to have difficulty and complex puzzles. He is a regular to the feature list and in some cases one of the best creators on the site.
Matt is also known for his creativity in his platformers, but this is a PPG so I was interested to see if his PPGs live up to his recent platformers. Penguin Patrol aye? Sounds like a mini-game on Super Mario. Looking at the thumbnail. It seems to have set the theme of Penguins pretty well. I didn't know what to expect, as most of Matt's games have titles that are words that I can't spell, and also have about 8 letters in each word. I wouldn't really think of Penguins being challenging. Again, like I said, looking at the icy world before my eyes, It appears to be a pretty close to what I'd expect. This game has definitely got me hooked!
Once I starting playing; I was addicted. The fact Matt managed to make intense puzzles while still keeping it simple. When I say simple, I don't mean easy. Don't get that idea, because this certainty wasn't that. The puzzles are based on the clock, ticking down at you. It wouldn't have been to hard without the timer, and possibly not even feature worthy. It takes a couple of attempts each level which in some games may seem disheartening, but this one is addicting. I don't really understand how the timer fit into the concept though, but I'm guessing they had a little sight of "the took".
I love how Matt kept the same colours throughout the different levels. It didn't go from red to brown to green. There wasn't much to look at but that didn't really matter. It fitted what it needed to, it looked like the Antarctic. Matt barely used any graphics. That didn't really bother me as graphics would have ruined the simpleness. One thing I HAVE to give to Matt is that those babies looked cute. I think they looked perfect. I almost wanted a teddy bear of them. Seriously I WANT one. Their parents looked weird though. I wouldn't imagine a penguin to look like that, and I've never heard of a orange penguin, but hoo hoo; I've never heard of a blue hedgehog either.
The enemies and traps were placed almost perfectly. Matt seemed to know how to make the levels harder with a even progression. The choice of how the enemies should appear was pretty good too. The idea of penguins falling in lakes is pretty funny too. The lakes and Black penguins were really irritating. I don't think my computer helped though. It's funny how Matt positioned them right were I wanted to go.
The puzzles were great. Few members could make such great puzzles. They fitted the concept. Everything fitted the game. The controls were pretty good too. It wasn't anything special; but I don't think anything fancy-shmancy was needed. I think I've given you my opinions, so now let me summarise them.
Addictiveness: 8 Baby Penguins
It was very addicting, as It had a difficulty that kept you asking for MOAR!
Enemies/Traps: 7.5 Baby Penguins
It's traps were simple. They fit the concept and their difficulty progressed nicely.
Puzzles: 8 Baby Penguins
It's puzzles were simple, and well crafted.
Concept: 8.5 Baby Penguins
It's concept was interesting and new.
Scenery: 6 Baby Penguins
There was barely any Scenery, but the graphics seemed quite arcade-eey.
This is one of the best games I've played in a long time. It had a interesting concept. As this is the first PPG I've seen Matt make, he's set it so that I can't wait for the next one! Now, were did I leave my baby penguin?
Matt is also known for his creativity in his platformers, but this is a PPG so I was interested to see if his PPGs live up to his recent platformers. Penguin Patrol aye? Sounds like a mini-game on Super Mario. Looking at the thumbnail. It seems to have set the theme of Penguins pretty well. I didn't know what to expect, as most of Matt's games have titles that are words that I can't spell, and also have about 8 letters in each word. I wouldn't really think of Penguins being challenging. Again, like I said, looking at the icy world before my eyes, It appears to be a pretty close to what I'd expect. This game has definitely got me hooked!
Once I starting playing; I was addicted. The fact Matt managed to make intense puzzles while still keeping it simple. When I say simple, I don't mean easy. Don't get that idea, because this certainty wasn't that. The puzzles are based on the clock, ticking down at you. It wouldn't have been to hard without the timer, and possibly not even feature worthy. It takes a couple of attempts each level which in some games may seem disheartening, but this one is addicting. I don't really understand how the timer fit into the concept though, but I'm guessing they had a little sight of "the took".
I love how Matt kept the same colours throughout the different levels. It didn't go from red to brown to green. There wasn't much to look at but that didn't really matter. It fitted what it needed to, it looked like the Antarctic. Matt barely used any graphics. That didn't really bother me as graphics would have ruined the simpleness. One thing I HAVE to give to Matt is that those babies looked cute. I think they looked perfect. I almost wanted a teddy bear of them. Seriously I WANT one. Their parents looked weird though. I wouldn't imagine a penguin to look like that, and I've never heard of a orange penguin, but hoo hoo; I've never heard of a blue hedgehog either.
The enemies and traps were placed almost perfectly. Matt seemed to know how to make the levels harder with a even progression. The choice of how the enemies should appear was pretty good too. The idea of penguins falling in lakes is pretty funny too. The lakes and Black penguins were really irritating. I don't think my computer helped though. It's funny how Matt positioned them right were I wanted to go.
The puzzles were great. Few members could make such great puzzles. They fitted the concept. Everything fitted the game. The controls were pretty good too. It wasn't anything special; but I don't think anything fancy-shmancy was needed. I think I've given you my opinions, so now let me summarise them.
Addictiveness: 8 Baby Penguins
It was very addicting, as It had a difficulty that kept you asking for MOAR!
Enemies/Traps: 7.5 Baby Penguins
It's traps were simple. They fit the concept and their difficulty progressed nicely.
Puzzles: 8 Baby Penguins
It's puzzles were simple, and well crafted.
Concept: 8.5 Baby Penguins
It's concept was interesting and new.
Scenery: 6 Baby Penguins
There was barely any Scenery, but the graphics seemed quite arcade-eey.
This is one of the best games I've played in a long time. It had a interesting concept. As this is the first PPG I've seen Matt make, he's set it so that I can't wait for the next one! Now, were did I leave my baby penguin?
{Becky} The Immortal Rules - Book
The Immortal Rules is single-handedly the best vampire book I’ve ever read. Allison, or Allie, the main character, is a kick-ass heroine who has more spark and courage than Lara Croft and who actually reminded me of a human (and then vampire) Buffy. Allie’s life was tough from the get-go as she lived in the Fringe as one of the Unregistereds. She had to scavenge for food, but in return didn’t have to serve as a bloodbag for the vampires. However, with food growing increasingly scarce, Allie and her gang venture outside the wall to the ruins of the old world to find food. They’re attacked by Rabids, filthy monsters that were once humans or vampires but now act on instinct alone. Trying to save her friend Stick, Allie gets attacked and nearly dies.
But in the nick of time she’s saved by a vampire named Kanin. He gives her a choice: become a vampire or die forever. She chooses to become a vampire, and Kanin trains her in the ways of vampires. But when their home gets attacked and Kanin gets kidnapped by a psycho vamp named Sarren, Allie is on her own again. She ventures through the world, lost and confused, until she comes upon a small group of humans looking for a human-only town called Eden. Despite her mind telling her it’s not a good idea, she joins the group and travels with them. But pretending to be a human is tough, especially when she starts falling for Zeke, the son of the group’s leader, Jeb. Whenever she’s around Zeke, she doesn’t know for sure if she wants to kiss him, or bite him…
Allie is amazing. Like I said before, she reminded me of Buffy. She has wit and humour and incredible strength – and I’m not talking vampire strength here. She’s also intelligent and brave, and she struggles so hard to stay human that I couldn’t help but admire her for it. She’s the favourite female main character I’ve read about all year, and that’s saying something. I loved how, despite everything, she was willing to risk her life for Zeke and his little group, and how she wanted to be the good kind of monster at all costs.
Then there’s Zeke. Oh God, Zeke. He is every girls dream guy! Just like Allie mentions at some point in the book, that boy is simply too good for this world, definitely if this world tumbles into a state of decay with half the population dead and the other half struggling to survive between vampires and rabids. Zeke is willing to risk his own life to save others, a rare trait in this dystopian world. It’s also what makes Allie fall for him. Zeke is definitely not a ‘bad boy’, he’s as good and pure as they can get, a stark contrast to Allie who’s supposedly a monster. And I’m glad that for once, the good guy gets the girl.
The world Julie Kagawa introduces us to is filled with lurking dangers around every corner, dead traps everywhere and a society as messed up as can be. And it’s positively awesome. At least to read about. So much imagination and world-building went into creating this, and the results are simply stunning. I loved the Iron Fey series and I thought it couldn’t get any better. Well, The Immortal Rules completely and utterly blows the Iron Fey series away.
This book is a long read (over 450 pages) but it doesn’t feel that way. I finished it in about three hours I’d say. The story is fast, the adventure non-stop, the characters downright amazing. I’ve already downloaded The Eternity Cure, and I’m going to get started on it like, right now. I NEED to know what happens next – it’s almost as vital as breathing.
The Immortal Rules has it all: impressive cast of characters, excellent writing, extraordinary world-building and a heart-breaking romance.
But in the nick of time she’s saved by a vampire named Kanin. He gives her a choice: become a vampire or die forever. She chooses to become a vampire, and Kanin trains her in the ways of vampires. But when their home gets attacked and Kanin gets kidnapped by a psycho vamp named Sarren, Allie is on her own again. She ventures through the world, lost and confused, until she comes upon a small group of humans looking for a human-only town called Eden. Despite her mind telling her it’s not a good idea, she joins the group and travels with them. But pretending to be a human is tough, especially when she starts falling for Zeke, the son of the group’s leader, Jeb. Whenever she’s around Zeke, she doesn’t know for sure if she wants to kiss him, or bite him…
Allie is amazing. Like I said before, she reminded me of Buffy. She has wit and humour and incredible strength – and I’m not talking vampire strength here. She’s also intelligent and brave, and she struggles so hard to stay human that I couldn’t help but admire her for it. She’s the favourite female main character I’ve read about all year, and that’s saying something. I loved how, despite everything, she was willing to risk her life for Zeke and his little group, and how she wanted to be the good kind of monster at all costs.
Then there’s Zeke. Oh God, Zeke. He is every girls dream guy! Just like Allie mentions at some point in the book, that boy is simply too good for this world, definitely if this world tumbles into a state of decay with half the population dead and the other half struggling to survive between vampires and rabids. Zeke is willing to risk his own life to save others, a rare trait in this dystopian world. It’s also what makes Allie fall for him. Zeke is definitely not a ‘bad boy’, he’s as good and pure as they can get, a stark contrast to Allie who’s supposedly a monster. And I’m glad that for once, the good guy gets the girl.
The world Julie Kagawa introduces us to is filled with lurking dangers around every corner, dead traps everywhere and a society as messed up as can be. And it’s positively awesome. At least to read about. So much imagination and world-building went into creating this, and the results are simply stunning. I loved the Iron Fey series and I thought it couldn’t get any better. Well, The Immortal Rules completely and utterly blows the Iron Fey series away.
This book is a long read (over 450 pages) but it doesn’t feel that way. I finished it in about three hours I’d say. The story is fast, the adventure non-stop, the characters downright amazing. I’ve already downloaded The Eternity Cure, and I’m going to get started on it like, right now. I NEED to know what happens next – it’s almost as vital as breathing.
The Immortal Rules has it all: impressive cast of characters, excellent writing, extraordinary world-building and a heart-breaking romance.
{Becky} "Missing" Chapter 2 - Book
Chapter 2
Raven looked across the table at Sarah, who gripped her hot mint chocolate with both hands. Her fingerless gloves made her fingers look like pink sausages poking out of white bread.
Sarah's looks were the exact opposite of Raven's; golden blonde compared to Raven's black hair, her eyebrows plucked thin while Raven left hers thick and naturally arched. Sarah's eyes were blue, Raven's were brown.
In the background, the buzz of conversation and the grind of the coffee machine played with Raven's head. The sounds were so ordinary, comforting; not like the conflicting emotions that were attacking her.
Sarah looked so concerned. 'Are you feeling better now? I thought you were going to faint or something.'
Raven nodded. For a moment there, she hadn't been sure herself.
'Drink some more hot chocolate.' Sarah followed her own suggestion. 'You're supposed to have something sweet when you've had a shock.'
'Why?'
'I don't know. My mum thinks chocolate is the answer to everything.' Sarah looked at her hot drink. 'Maybe she's on to something.'
Raven smiled. Her dad often said her smile could light up a room; and with good reason. Her orthodontist had probably bought a yacht with the money he had earned making her teeth look perfect.
'Teeth are the first thing people notice.' Raven heard her mum's familiar words in her head as clearly is she were sitting beside her. Appearances were important to Mum. But there was other special things to look for when you first meet someone, like kindness or a sense of humour. To Mum, qualities like those were small change on the stock exchange of human value.
Guilt nudged Raven. Her mum wasn't unkind and she could laugh. She used to laugh. Before. Maybe she would again. If Dad came back. Raven corrected herself; when Dad came back.
Sarah touched Raven's hand. 'I'm sorry. I wish it had been your dad.'
'That coat and hat, I can't stop thinking about them. They were just like Dad's. I've seen him wear them a million times.'
'There were probably stacks of coats like that.'
'It wasn't new. There was a mark on the coat's collar and sheen on the fabric that you only get from wear,' continued Raven, deep in though. 'And don't you think that chance of someone picking exactly the same combination of hat and coat as Dad's is kind of small?'
'Maybe.' Sarah tucked a strand of blonde hair behind her ear. 'I wore the same outfit as Rochelle to Klaudia's party and I had to go home and change.'
'But wouldn't you have been surprised if you'd rocked up with the same dress and hat as Rochelle?'
'Totally. I don't wear hats.' Sarah rolled her eyes. 'But I was surprised to start with. Anyone as big as Rochelle should never wear that style. Girl obviously doesn't own a mirror.'
Sarah was a loyal friend. But sometimes she drifted off the topic.
Raven leaned forward. 'There is something ... I don't know, an atmosphere in that store.'
'Maybe the poor guy isn't used to stranger girls attacking him.'
'I didn't attack him,' protested Raven. Although it wasn't that much of an exaggeration. No wonder the man had looked so confused and surprised.
Her mood sank even lower. If she could convince Sarah, who still liked the idea of a tooth fairy, then it might be impossible to convince anyone the coat and hat meant something.
And maybe it didn't.
Four days, and not a word from Dad.
Just a big silence that was rapidly filling up with fears. Raven looked out through the wide café window. The city was still in peak-hour madness. A bus pulled up with a squeal of brakes. The line of commuters began to shake up the steps and inside. She ran her eye along the queue, then back again, stopping at a man who was about to board. He turned his head and Raven had a clear view of his lush moustache.
'Sarah!' She grabbed her friend's wrist. 'There he is.'
Sarah jumped. 'Who?'
'the man from the store. In the bus queue. Third from the front.'
'You're not obsessing, are you?'
'Totally.' Raven stood up. 'But that doesn't mean I'm wrong.'
'But he's not wearing a coat or a hat. Where are they?'
The queue shuffled forward and the man was about to board.
Raven snatched up her smartphone form the table and tapped the camera icon. One, two shots of the man, then she took another of the bus. Too quickly, the doors closed and the driver steered the bus from the kerb.
Her only clue had vanished, as surely as her father.
Raven looked across the table at Sarah, who gripped her hot mint chocolate with both hands. Her fingerless gloves made her fingers look like pink sausages poking out of white bread.
Sarah's looks were the exact opposite of Raven's; golden blonde compared to Raven's black hair, her eyebrows plucked thin while Raven left hers thick and naturally arched. Sarah's eyes were blue, Raven's were brown.
In the background, the buzz of conversation and the grind of the coffee machine played with Raven's head. The sounds were so ordinary, comforting; not like the conflicting emotions that were attacking her.
Sarah looked so concerned. 'Are you feeling better now? I thought you were going to faint or something.'
Raven nodded. For a moment there, she hadn't been sure herself.
'Drink some more hot chocolate.' Sarah followed her own suggestion. 'You're supposed to have something sweet when you've had a shock.'
'Why?'
'I don't know. My mum thinks chocolate is the answer to everything.' Sarah looked at her hot drink. 'Maybe she's on to something.'
Raven smiled. Her dad often said her smile could light up a room; and with good reason. Her orthodontist had probably bought a yacht with the money he had earned making her teeth look perfect.
'Teeth are the first thing people notice.' Raven heard her mum's familiar words in her head as clearly is she were sitting beside her. Appearances were important to Mum. But there was other special things to look for when you first meet someone, like kindness or a sense of humour. To Mum, qualities like those were small change on the stock exchange of human value.
Guilt nudged Raven. Her mum wasn't unkind and she could laugh. She used to laugh. Before. Maybe she would again. If Dad came back. Raven corrected herself; when Dad came back.
Sarah touched Raven's hand. 'I'm sorry. I wish it had been your dad.'
'That coat and hat, I can't stop thinking about them. They were just like Dad's. I've seen him wear them a million times.'
'There were probably stacks of coats like that.'
'It wasn't new. There was a mark on the coat's collar and sheen on the fabric that you only get from wear,' continued Raven, deep in though. 'And don't you think that chance of someone picking exactly the same combination of hat and coat as Dad's is kind of small?'
'Maybe.' Sarah tucked a strand of blonde hair behind her ear. 'I wore the same outfit as Rochelle to Klaudia's party and I had to go home and change.'
'But wouldn't you have been surprised if you'd rocked up with the same dress and hat as Rochelle?'
'Totally. I don't wear hats.' Sarah rolled her eyes. 'But I was surprised to start with. Anyone as big as Rochelle should never wear that style. Girl obviously doesn't own a mirror.'
Sarah was a loyal friend. But sometimes she drifted off the topic.
Raven leaned forward. 'There is something ... I don't know, an atmosphere in that store.'
'Maybe the poor guy isn't used to stranger girls attacking him.'
'I didn't attack him,' protested Raven. Although it wasn't that much of an exaggeration. No wonder the man had looked so confused and surprised.
Her mood sank even lower. If she could convince Sarah, who still liked the idea of a tooth fairy, then it might be impossible to convince anyone the coat and hat meant something.
And maybe it didn't.
Four days, and not a word from Dad.
Just a big silence that was rapidly filling up with fears. Raven looked out through the wide café window. The city was still in peak-hour madness. A bus pulled up with a squeal of brakes. The line of commuters began to shake up the steps and inside. She ran her eye along the queue, then back again, stopping at a man who was about to board. He turned his head and Raven had a clear view of his lush moustache.
'Sarah!' She grabbed her friend's wrist. 'There he is.'
Sarah jumped. 'Who?'
'the man from the store. In the bus queue. Third from the front.'
'You're not obsessing, are you?'
'Totally.' Raven stood up. 'But that doesn't mean I'm wrong.'
'But he's not wearing a coat or a hat. Where are they?'
The queue shuffled forward and the man was about to board.
Raven snatched up her smartphone form the table and tapped the camera icon. One, two shots of the man, then she took another of the bus. Too quickly, the doors closed and the driver steered the bus from the kerb.
Her only clue had vanished, as surely as her father.
{Becky} "Missing" Chapter 1 - Book
Chapter 1
Raven's heart jumped. She felt her face flame. Her eyes were glued to the felt hat and black coat worn by a man walking in the opposite direction. The footpath was crowded and Raven, standing still, was jostled in the seething flow of people rushing for trains or buses and the warmth of their homes.
Someone's bag knocked her leg, snapping her out of her shocked paralysis. She stood on tip-toe, dodging left then right.
A hand grabbed her arm.
Raven flinched.
Sarah's mouth was moving, but Raven couldn't hear what her friend was saying. It was just noise. Raven pulled her arm free and plunged into the crowd, her heart beating hard and painfully.
In just a few seconds, scarcely long enough to gather her thoughts, the man had disappeared. She couldn't see him along the footpath nor on the pedestrian crossing. Frantically she cut across the stream of people and headed toward the shop entrances nearest to the last spot she had seen him.
Florist? she wondered, and looked, and looked through the front window.
Inside was only a tired-looking woman sshizing thorns from rose stems with wide metal tweezers.
Raven moved to the men's clothing store next door and peered in.
There he is!
He was stroking ties on a rack as though the feel of them was more important than the colour or price.
Raven wrenched the door open and a blast of overwarm air from a heater escaped into the cold afternoon. The salesman looked surprised. Raven's back, under her maroon blazer and backpack, was damp with perspiration. She marched past the rack of suits and jackets to the man in the familiar hat and coat and tapped his shoulder.
He spun around.
'Oh ... I ... I ...' Raven's stuttering never made it into a complete sentence.
This man's face was all wrong. His moustache was as lush and tended as a prize garden. A protruding forehead sheltered deep-set grey eyes and his chin was rough with stubble. He looked confused.
It broke her heart. Raven felt it splinter into little pieces and fall ever so silently onto the carpeted floor.
The salesmen frowned, perturbed that the elegant quietness of his store had been interrupted by an overexcited girl in a school uniform. 'May I help you, miss?'
Raven swallowed the sick taste that came up into her throat. "I wish you could.'
She turned away, not wanting them to see how much it hurt that the familiar hat had been shielding a face she had never seen. The coat protecting a body she had never hugged.
Disappointed, embarrassed, she hurried to the door. As she pulled it open, cold air slapped her face.
'Wait!' called a voice from behind her. It must be the Stanger in the hat. His tone, warm and sincere, was different to that of the salesman's.
'Sorry,' called Raven over her shoulder as she shot through the door. 'I thought you were someone else.'
She blended back into the crowd, hoping people would think the cold winter wind was making her eyes water.
Raven's heart jumped. She felt her face flame. Her eyes were glued to the felt hat and black coat worn by a man walking in the opposite direction. The footpath was crowded and Raven, standing still, was jostled in the seething flow of people rushing for trains or buses and the warmth of their homes.
Someone's bag knocked her leg, snapping her out of her shocked paralysis. She stood on tip-toe, dodging left then right.
A hand grabbed her arm.
Raven flinched.
Sarah's mouth was moving, but Raven couldn't hear what her friend was saying. It was just noise. Raven pulled her arm free and plunged into the crowd, her heart beating hard and painfully.
In just a few seconds, scarcely long enough to gather her thoughts, the man had disappeared. She couldn't see him along the footpath nor on the pedestrian crossing. Frantically she cut across the stream of people and headed toward the shop entrances nearest to the last spot she had seen him.
Florist? she wondered, and looked, and looked through the front window.
Inside was only a tired-looking woman sshizing thorns from rose stems with wide metal tweezers.
Raven moved to the men's clothing store next door and peered in.
There he is!
He was stroking ties on a rack as though the feel of them was more important than the colour or price.
Raven wrenched the door open and a blast of overwarm air from a heater escaped into the cold afternoon. The salesman looked surprised. Raven's back, under her maroon blazer and backpack, was damp with perspiration. She marched past the rack of suits and jackets to the man in the familiar hat and coat and tapped his shoulder.
He spun around.
'Oh ... I ... I ...' Raven's stuttering never made it into a complete sentence.
This man's face was all wrong. His moustache was as lush and tended as a prize garden. A protruding forehead sheltered deep-set grey eyes and his chin was rough with stubble. He looked confused.
It broke her heart. Raven felt it splinter into little pieces and fall ever so silently onto the carpeted floor.
The salesmen frowned, perturbed that the elegant quietness of his store had been interrupted by an overexcited girl in a school uniform. 'May I help you, miss?'
Raven swallowed the sick taste that came up into her throat. "I wish you could.'
She turned away, not wanting them to see how much it hurt that the familiar hat had been shielding a face she had never seen. The coat protecting a body she had never hugged.
Disappointed, embarrassed, she hurried to the door. As she pulled it open, cold air slapped her face.
'Wait!' called a voice from behind her. It must be the Stanger in the hat. His tone, warm and sincere, was different to that of the salesman's.
'Sorry,' called Raven over her shoulder as she shot through the door. 'I thought you were someone else.'
She blended back into the crowd, hoping people would think the cold winter wind was making her eyes water.
{Hash} A War Story - Book
Prologue
In the country of England there was a small village. It was only known to the villagers who lived there. Nobody else knew of this small village. People had heard rumors, but no one believed them. To the people in the Main Land, this so-called small village didn’t exist. The maps just told it was unexplored land. That was not true. An explorer named Theain Ixasic discovered the village of Caltasamb. Nobody believed him when he came back. After all, he was just a man who cleaned the royal castle.
After some time the village grew bigger and bigger. There were 1,000+ villagers living in Caltasamb. But one day the current ruler of the Main Land, King Relkern S. Charleston, found out the rumors of a new village were true. He sent his army, The Warsorks, to the village and tear it down. They did what they were commanded to do. The village of Caltasamb was destroyed. Little did they know the villagers rested in caves after the fight. They are currently there now. This is a war story.
Sorry it's short. Other chapters will be longer.
{Becky} A Bleach Game... - Sploder Game Review
Name: Bleach Ichigo and Renji Multiplayer
Creator: Minikemon
Game type: Physics Game Creator
Pre thoughts:
Well since I’m so into Bleach, I was obviously intrigued by this virtually new game. It only came out at the end of May so I thought I would try it. Hold on a sec, I’ve gotten ahead haven’t I? Okay I’ll explain; One day I was bored and decided to search around for any Bleach Games. Naturally there were a lot, I mean, I wasn’t the only one watching Bleach! So yeah, I was going to go to some other Bleach game that was the most intriguing but I saw that it had already been Reviewed. I was disappointed, but happy that I could go continue in my search of a new game that was overlooked somehow. This particular game piqued my interest and seemed alright, so I decided to play it. When I clicked on it I realised the name doesn't even suit it! It does not have anything to do with a multiplayer!
Review:
Creativity-
I was very disappointed with the creativity in this game. There was no creativity what-so-ever! It had the basics, yeah, but nothing exceptional or worth mentioning. All Minikemon did was place a platform here and there and a couple of spikes. All of the animation went by too fast to be seen so, I continued a pain-stakingly long time figuring out what it actually was. Unfortunately I came to an unsightly conclusion. Most of them had NOTHING to do with bleach. Just some random monster created by one of the talented graphic designers.
Originality-
I played some other Bleach games first obviously, but unfortunately most of them were even worse. It seems that this creator has taken ideas here and there and jumbled them in a game. It wasn’t very original. He could definitely improve on this one! I was pretty frustrated as I could not find any originality which made it hard for me to think of things to write. Most of them were just many enemies jumbled together.
Puzzles-
There were no puzzles... That’s all I can say, seriously? The whole Bleach Anime involves puzzles and you didn’t even include one single puzzle in there? WHY?! All he did was to put platforms here and there and put enemies in a couple of columns. All you needed to do was to drop down and vwa la, you win! And most of the levels all you needed to do was to watch and it only lasted for two seconds at the most. The last level was the only one that could even be considered a puzzle. But the thing was it wasn’t created very successfully because you could not see the top to collect the last coin. What the?!
Challenge/Difficulty-
There was no challenges either! Now that I am thinking about this whole review I don’t see the point of continuing, BUT I already came this far, why even consider going back? I spent too much time on this, I couldn’t waste all of my work could I? So now here I am laboriously going through this review, thankfully I have nearly finished. Where was I? Oh yes; Minikemon gave much too much life and you could not lose unless you were in the last level where you could not see where you were going, and therefore dying trying to retrieve the last coin. There was no challenge involved that was successful or even there!
Creativity: 1/5
Originality: 1/5
Puzzles: 2/5
Challenge/Difficulty: 2/5
Fun: 1/5
Overall: 1.75/5
Feature Worthy:
No, this game has nothing a feature worthy game has, I would not consider it for a millisecond.
~ Becky
Creator: Minikemon
Game type: Physics Game Creator
Pre thoughts:
Well since I’m so into Bleach, I was obviously intrigued by this virtually new game. It only came out at the end of May so I thought I would try it. Hold on a sec, I’ve gotten ahead haven’t I? Okay I’ll explain; One day I was bored and decided to search around for any Bleach Games. Naturally there were a lot, I mean, I wasn’t the only one watching Bleach! So yeah, I was going to go to some other Bleach game that was the most intriguing but I saw that it had already been Reviewed. I was disappointed, but happy that I could go continue in my search of a new game that was overlooked somehow. This particular game piqued my interest and seemed alright, so I decided to play it. When I clicked on it I realised the name doesn't even suit it! It does not have anything to do with a multiplayer!
Review:
Creativity-
I was very disappointed with the creativity in this game. There was no creativity what-so-ever! It had the basics, yeah, but nothing exceptional or worth mentioning. All Minikemon did was place a platform here and there and a couple of spikes. All of the animation went by too fast to be seen so, I continued a pain-stakingly long time figuring out what it actually was. Unfortunately I came to an unsightly conclusion. Most of them had NOTHING to do with bleach. Just some random monster created by one of the talented graphic designers.
Originality-
I played some other Bleach games first obviously, but unfortunately most of them were even worse. It seems that this creator has taken ideas here and there and jumbled them in a game. It wasn’t very original. He could definitely improve on this one! I was pretty frustrated as I could not find any originality which made it hard for me to think of things to write. Most of them were just many enemies jumbled together.
Puzzles-
There were no puzzles... That’s all I can say, seriously? The whole Bleach Anime involves puzzles and you didn’t even include one single puzzle in there? WHY?! All he did was to put platforms here and there and put enemies in a couple of columns. All you needed to do was to drop down and vwa la, you win! And most of the levels all you needed to do was to watch and it only lasted for two seconds at the most. The last level was the only one that could even be considered a puzzle. But the thing was it wasn’t created very successfully because you could not see the top to collect the last coin. What the?!
Challenge/Difficulty-
There was no challenges either! Now that I am thinking about this whole review I don’t see the point of continuing, BUT I already came this far, why even consider going back? I spent too much time on this, I couldn’t waste all of my work could I? So now here I am laboriously going through this review, thankfully I have nearly finished. Where was I? Oh yes; Minikemon gave much too much life and you could not lose unless you were in the last level where you could not see where you were going, and therefore dying trying to retrieve the last coin. There was no challenge involved that was successful or even there!
Creativity: 1/5
Originality: 1/5
Puzzles: 2/5
Challenge/Difficulty: 2/5
Fun: 1/5
Overall: 1.75/5
Feature Worthy:
No, this game has nothing a feature worthy game has, I would not consider it for a millisecond.
~ Becky
{Chlorede} The Ghost of Las Vegas Chapter 2 - Book
Chapter 2
Craig looked around and then one night he was in his hotel he saw the Las Vegas ghost murder a man, the ghost then disappeared and he went straight to the man who was dead with a knife in the heart the man said his last words, "Please stop him". He then went back to his room and studied the victims and found out they were all related and he knew the ghosts next target. He went sleep and the next day drove there to protect him. So that night he was looking around the victim was scared, when Craig looked in the bathroom he looked back and the man was stabbed. He talk the knife to the CSI lab and he got a job there and this was his case. He saw the ghost again the next night an he hit it but it did nit go through it hit him HE WAS A HUMAN. Then he heard a man running he left the ghost. The man running had a remote control in his hand but the man got away not saw. Then when he got back to CSI lab he got a phone call the said "Have your last breath". He was the next victim and he knew it. He went to where the phone call came from and there was nothing there. But they found the phone and talk the finger prints for him. things were starting to look up for CSI. But will they find the killer.
Craig looked around and then one night he was in his hotel he saw the Las Vegas ghost murder a man, the ghost then disappeared and he went straight to the man who was dead with a knife in the heart the man said his last words, "Please stop him". He then went back to his room and studied the victims and found out they were all related and he knew the ghosts next target. He went sleep and the next day drove there to protect him. So that night he was looking around the victim was scared, when Craig looked in the bathroom he looked back and the man was stabbed. He talk the knife to the CSI lab and he got a job there and this was his case. He saw the ghost again the next night an he hit it but it did nit go through it hit him HE WAS A HUMAN. Then he heard a man running he left the ghost. The man running had a remote control in his hand but the man got away not saw. Then when he got back to CSI lab he got a phone call the said "Have your last breath". He was the next victim and he knew it. He went to where the phone call came from and there was nothing there. But they found the phone and talk the finger prints for him. things were starting to look up for CSI. But will they find the killer.
{Chlorede} The Ghost of Las Vegas Chapter 1 - Book
Chapter 1
In Las Vegas in a arcade full of people, suddenly A man died. People say it was a ghost soldier, some said he disappeared in front of there eyes, but they new it was a ghost and they named it the ghost of Las Vegas and the next night, someone died in a bar, people said it was a ghost soldier and disappeared. Every night somebody died from that ghost. 2 Months later a trained Ghost catcher arrived his name was Craig Handson and he thought he could catch the ghost of Las Vegas.
In Las Vegas in a arcade full of people, suddenly A man died. People say it was a ghost soldier, some said he disappeared in front of there eyes, but they new it was a ghost and they named it the ghost of Las Vegas and the next night, someone died in a bar, people said it was a ghost soldier and disappeared. Every night somebody died from that ghost. 2 Months later a trained Ghost catcher arrived his name was Craig Handson and he thought he could catch the ghost of Las Vegas.
{Cmdbxx} That Wasn't Expected! - Sploder Game Review
Pre-Thoughts
Hi, Cmdbxx here with another review. I have never played a game by woodchuck so I didn't know what to expect. After looking at the starting picture I knew it was going to be good. So first of all there is an awesome title. I mean who can come up with that good of a title. Then I looked at the description. It makes the game look very suspenseful and hard. After that I took a long look at that opening picture. It has a creepy red glow to it (which only made me want to play it even more) with a bunch of torches. I think to myself: how did he get that horrifying (in a good way) glow. I honestly just sit there in awe for about half a minute. Then I actually started playing the game.
Game Information:
Game name: Reincarnation
Game type: Platformer
Game genre: Puzzle/Adventure
Game maker: Woodchuck
Review
The starting puzzle is perfect. You already get that scary feeling and then boom. You are already losing health. I loved that puzzle because it showed me that you have to make sacrifices to achieve greatness. That brought a symbolic thing that I haven't really seen in a lot of games. So anyways you see yourself trapped and losing life so you grab what you need and get out of there. I can really connect this game to star wars. In both thing you have to channel your energy to control the space around you. Okay so I pass that puzzle. Now the next puzzle you actually have to make preparations for. If you go in there to brashly then you will end up paying for it. You must examine your surroundings so you remain safe. Again the scenery is great on this one because there is lava which shows it is dangerous. Before I begin I want to compliment woodchuck on his amazing job with scenery. Now I think in order to really enjoy the game you need to be surprised.
The scenery in this game is downright amazing. I really love the dark, scary, and creepy feeling you get when you look at the scenery. I am a big fan of horror movies so that is a major plus. The other part I really like is how when you get lower it gets darker. That is how it is in the real world. Take coal mines for an example. The farther you get down the harder it is to get light.
The action in this game is really bad. All we get is a few stinking vampire bats and some easy thugs. And there is barely any room for them to fly so you can kill them easily. I look around. I see puzzle, puzzle, puzzle, vampire bat, thug, puzzle... What this game really needs is a couple hard enemies. I wish there would be certain points where there is a huge wave of enemies. The power-ups are unneeded so I thought that those do not deserve a category.
The puzzles and traps are quite good. The puzzles are all good and they make you think. I love to have to think a little. Do you know the "hot blocks puzzle"? It is where you run across some hot blocks and lose some health. That is so stupid. You don't need to think all. The traps are amazing. They so easy to get into if you are not thinking, but so easy to avoid it you examine your surroundings. In this game I think woodchuck has a good sense of what the players are going to do.
Suggestions
- Add some more enemies
- Use more puzzles
Scores
Puzzles:4.5/5
Traps: 4/5
Scenery: 3/5
Action: 1/5
Overall: 3.5/5
Is This Game Feature Worthy?
No, close though. It had great puzzles, traps, and scenery. It was a great game with a lot of great qualities. It is also the perfect length. This game is just right for people who love puzzles not action.
This has been a Classic Review!
Hi, Cmdbxx here with another review. I have never played a game by woodchuck so I didn't know what to expect. After looking at the starting picture I knew it was going to be good. So first of all there is an awesome title. I mean who can come up with that good of a title. Then I looked at the description. It makes the game look very suspenseful and hard. After that I took a long look at that opening picture. It has a creepy red glow to it (which only made me want to play it even more) with a bunch of torches. I think to myself: how did he get that horrifying (in a good way) glow. I honestly just sit there in awe for about half a minute. Then I actually started playing the game.
Game Information:
Game name: Reincarnation
Game type: Platformer
Game genre: Puzzle/Adventure
Game maker: Woodchuck
Review
The starting puzzle is perfect. You already get that scary feeling and then boom. You are already losing health. I loved that puzzle because it showed me that you have to make sacrifices to achieve greatness. That brought a symbolic thing that I haven't really seen in a lot of games. So anyways you see yourself trapped and losing life so you grab what you need and get out of there. I can really connect this game to star wars. In both thing you have to channel your energy to control the space around you. Okay so I pass that puzzle. Now the next puzzle you actually have to make preparations for. If you go in there to brashly then you will end up paying for it. You must examine your surroundings so you remain safe. Again the scenery is great on this one because there is lava which shows it is dangerous. Before I begin I want to compliment woodchuck on his amazing job with scenery. Now I think in order to really enjoy the game you need to be surprised.
The scenery in this game is downright amazing. I really love the dark, scary, and creepy feeling you get when you look at the scenery. I am a big fan of horror movies so that is a major plus. The other part I really like is how when you get lower it gets darker. That is how it is in the real world. Take coal mines for an example. The farther you get down the harder it is to get light.
The action in this game is really bad. All we get is a few stinking vampire bats and some easy thugs. And there is barely any room for them to fly so you can kill them easily. I look around. I see puzzle, puzzle, puzzle, vampire bat, thug, puzzle... What this game really needs is a couple hard enemies. I wish there would be certain points where there is a huge wave of enemies. The power-ups are unneeded so I thought that those do not deserve a category.
The puzzles and traps are quite good. The puzzles are all good and they make you think. I love to have to think a little. Do you know the "hot blocks puzzle"? It is where you run across some hot blocks and lose some health. That is so stupid. You don't need to think all. The traps are amazing. They so easy to get into if you are not thinking, but so easy to avoid it you examine your surroundings. In this game I think woodchuck has a good sense of what the players are going to do.
Suggestions
- Add some more enemies
- Use more puzzles
Scores
Puzzles:4.5/5
Traps: 4/5
Scenery: 3/5
Action: 1/5
Overall: 3.5/5
Is This Game Feature Worthy?
No, close though. It had great puzzles, traps, and scenery. It was a great game with a lot of great qualities. It is also the perfect length. This game is just right for people who love puzzles not action.
This has been a Classic Review!
{Becky} Screamex vs Religious2 Sample - Sploder Game Review
I made this Review when I was relatively new to the concept. It was one of my first Reviews. I am glad to say I have improved. Enjoy!
This is a short game -
The first thing I saw was that this game was created by Screamex. That gave me a big piece of information about the game. (Judging by the title) Screamex WOULD win, there was no doubt. But I still proceeded to play with the game even though I knew what the outcome would be. The next thing I noticed was when the game was loading it only had two levels. That didn’t bode well for this game I thought to myself while it was loading. When I saw the first level I was surprised by the adversity of the time limit. Also there was no background music.
The first level was quite cool, blending colours together, although since it was made by Screamex, obviously Religious2’s face just HAD to be changed in a way to make it seem like Religious2 was the bad guy. But the electromagnet part was impressive in its own way. Also the instructions to the first level were quite cluttered. When I tried the electromagnet out the time limit expired, so I had to keep playing until I got what it was doing, and how it worked, although the graphics was still exquisite, but not perfect.
When I was up to the second level the instructions said, “To shoot press the space bar.” I continuously hit the space bar, raging because it wasn’t working. Then the time limit expired and I lost the game...
Seriously Screamex?
So I played it again and discovered you needed to ‘left-click’ with your mouse. So yeah, again I was disappointed with this game. Screamex seriously needs to update his instructions even though it’s just a sample! Okay so here are the ratings guys!
Ratings:
Scenery – 3/5Story line – 1/5
Graphics – 4/5
Sound – 2/5
Difficulty – 1/5
Game play – 2/5
Originality – 3/5
Over all - 16/35
~ Becky
Friday, 21 June 2013
{Chlorede} Slender, Are You There? - Sploder Game Review
Game: Slender
Maker: Omega
Type: PPG
Welcome to my first review on a game that was requested by Screamex for a review so here it is. Now this game was just for fun and was not made to be Hard or easy as it said in the description. Now let's get on with the review.
This games gameplay was amazing i don't know hoe he made it dark like that and most of the Slenderman's were hidden and were hidden amazingly, he also had amazing graphics for Slendeman's and the person looked like he was actually running. I found it puzzling and fun, but it took me a few times to beat it because it was hard. He also knew what he was doing which is what you need for a good game so he done well in this game. Let's move on from the gameplay.
The placement in this game was out if this world with amazing thing that it contained and amazing enemy placement which is also important in games.
Ratings
Gameplay: 4/5
placement:4.5/5
Enemies:4/5
Puzzles:3/5
Traps:0/5
Total:4/5
THIS REVIEW IS ONLY SHORT BECAUSE THE GAME IS
Maker: Omega
Type: PPG
Welcome to my first review on a game that was requested by Screamex for a review so here it is. Now this game was just for fun and was not made to be Hard or easy as it said in the description. Now let's get on with the review.
This games gameplay was amazing i don't know hoe he made it dark like that and most of the Slenderman's were hidden and were hidden amazingly, he also had amazing graphics for Slendeman's and the person looked like he was actually running. I found it puzzling and fun, but it took me a few times to beat it because it was hard. He also knew what he was doing which is what you need for a good game so he done well in this game. Let's move on from the gameplay.
The placement in this game was out if this world with amazing thing that it contained and amazing enemy placement which is also important in games.
Ratings
Gameplay: 4/5
placement:4.5/5
Enemies:4/5
Puzzles:3/5
Traps:0/5
Total:4/5
THIS REVIEW IS ONLY SHORT BECAUSE THE GAME IS
{Becky} Red Ball Remake - Sploder Game Review
Gameplay:
There isn't much challenge and/or good gameplay until Lvl 4,I would like it if more good gameplay was included. On level 4-7 there can be moving blocks trying to knock you off the screen, thus, killing you. This is a OK part of the game. More good gameplay could have been added though. Oh, and Lvl.6 spikes were there, that can get annoying. But this game is a bit too fast, make it last longer would be nicer than what,17 secs 1st. Update it for harder and more to be a big thing.
Sound(New):
The sound was good to me, I know some disagree, but I like it. Except Lvl.5,the music could have been more...energetic . On Lvl 5 the music made me slow down, so more intense music for Lvl.5 and this would be good. Lvl.6 Sound is too...off. Sounds a bit like racing music to me. Lvl.7,same as Lvl.5,too calm. I'd like better music for these 3 levels.
Scenery:
This is my favourite part of this review, the scenery was PERFECT. Even the enemies looked nice! (And they usually don't like you.) The player looked like a little gumdrop. The platforms looked like REAL wood. The flag looked OK, though, if his avatar was on it, it would make sense 'cause it's his game. The background was misty, dramatic, nice, possibly even sweet. The scenery was beautiful.
Difficulty:
Now, this is where it went wrong, the game was simply TOO EASY. In gameplay, I mentioned 1st place was 17 secs. This really holds this game back. If it was a 9 or 10,This would be good for Blue. I would mention more for this, but it has no more sweetness to deliver. Adieus Amigos.
Lag:
This was also good, like scenery, when I played, I experienced NO LAG. None at all, most PPG's I've played(and most of them lost) are REALLY LAGGY. Red Ball Remade punched lag in the face and it went home to it's mommy. Lag was the enemy of Red Ball Remade,and will always be. Lag free games are usually well known. I wish more people would recognise the lag free games.
Placement:
Yet fun, everything has a twist, to me, placement was the twist of this game, on the start of level 5,about 50% of the winners got hit by the first moving square. The doom bridge on Lvl.7 was also tricky,70% of the winners fell. (I'm included)I like the twists of all games, placement fits well as a twist for this game.
Puzzle:
All I can say is...Y U NO ADD PUZZLEZ? Nope, nanda, zero, nothing, let's move on.
THROW IT TOGETHER:
That's right! It's time to put it together! Hope you liked the review. Here you go:
Ratings:
Gameplay:6/10
Sound:5/10
Puzzle:3/10 (no puzzles )
Originality:9/10 (because this is a remake)
Scenary:10/10! (well done!10/10 is hard to get)
Difficulty:3/10 (Too easy.)
Lag:10/10! (another 10/10!Your on fire!)
Thumpingness:7/10
Overall: 53/80
~ Becky
There isn't much challenge and/or good gameplay until Lvl 4,I would like it if more good gameplay was included. On level 4-7 there can be moving blocks trying to knock you off the screen, thus, killing you. This is a OK part of the game. More good gameplay could have been added though. Oh, and Lvl.6 spikes were there, that can get annoying. But this game is a bit too fast, make it last longer would be nicer than what,17 secs 1st. Update it for harder and more to be a big thing.
Sound(New):
The sound was good to me, I know some disagree, but I like it. Except Lvl.5,the music could have been more...energetic . On Lvl 5 the music made me slow down, so more intense music for Lvl.5 and this would be good. Lvl.6 Sound is too...off. Sounds a bit like racing music to me. Lvl.7,same as Lvl.5,too calm. I'd like better music for these 3 levels.
Scenery:
This is my favourite part of this review, the scenery was PERFECT. Even the enemies looked nice! (And they usually don't like you.) The player looked like a little gumdrop. The platforms looked like REAL wood. The flag looked OK, though, if his avatar was on it, it would make sense 'cause it's his game. The background was misty, dramatic, nice, possibly even sweet. The scenery was beautiful.
Difficulty:
Now, this is where it went wrong, the game was simply TOO EASY. In gameplay, I mentioned 1st place was 17 secs. This really holds this game back. If it was a 9 or 10,This would be good for Blue. I would mention more for this, but it has no more sweetness to deliver. Adieus Amigos.
Lag:
This was also good, like scenery, when I played, I experienced NO LAG. None at all, most PPG's I've played(and most of them lost) are REALLY LAGGY. Red Ball Remade punched lag in the face and it went home to it's mommy. Lag was the enemy of Red Ball Remade,and will always be. Lag free games are usually well known. I wish more people would recognise the lag free games.
Placement:
Yet fun, everything has a twist, to me, placement was the twist of this game, on the start of level 5,about 50% of the winners got hit by the first moving square. The doom bridge on Lvl.7 was also tricky,70% of the winners fell. (I'm included)I like the twists of all games, placement fits well as a twist for this game.
Puzzle:
All I can say is...Y U NO ADD PUZZLEZ? Nope, nanda, zero, nothing, let's move on.
THROW IT TOGETHER:
That's right! It's time to put it together! Hope you liked the review. Here you go:
Ratings:
Gameplay:6/10
Sound:5/10
Puzzle:3/10 (no puzzles )
Originality:9/10 (because this is a remake)
Scenary:10/10! (well done!10/10 is hard to get)
Difficulty:3/10 (Too easy.)
Lag:10/10! (another 10/10!Your on fire!)
Thumpingness:7/10
Overall: 53/80
~ Becky
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